Results 291 to 300 of about 760,834 (347)

Real-time pencil rendering

Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
openaire   +1 more source

Real-time nonphotorealistic rendering

Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering is primarily a batch process. This paper presents a real-time nonphotorealistic renderer that deliberately trades accuracy and detail for speed. Our renderer uses a method for
Lee Markosian   +5 more
openaire   +1 more source

Real-Time Cloud Rendering

Computer Graphics Forum, 2001
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence
Mark J. Harris, Anselmo Lastra
openaire   +1 more source

Real-time volume rendering

International Journal of Imaging Systems and Technology, 2000
With the advent of high-powered, commodity volume visualization hardware comes a new challenge: effectively harnessing the visualization power to enable greater understanding of data through dynamic interaction. We examine Cube-4/VolumePro as the latest advance in real-time volume visualization hardware.
A. Kaufman   +6 more
openaire   +1 more source

Real-time Rendering of 3D Clouds

Journal of Graphics Tools, 2000
Abstract The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware.
Elinas, Pantelis, Stuerzlinger, Wolfgang
openaire   +2 more sources

Realistic real-time rain rendering

Computers & Graphics, 2006
Abstract Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.
Rousseau, Pierre   +2 more
openaire   +1 more source

Real-Time Tree Rendering

2004
Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
I. Remolar   +3 more
openaire   +1 more source

Real-Time Hybrid Hair Rendering

2019
Erik Sven Vasconcelos Jansson, Matthäus G.
Jansson, Erik Sven Vasconcelos   +3 more
openaire   +1 more source

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