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Real-time Rendering of 3D Clouds

Journal of Graphics Tools, 2000
Abstract The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware.
Pantelis Elinas, Wolfgang Stürzlinger
openaire   +3 more sources

Realistic Rendering in Real-Time [PDF]

open access: possible, 2002
The computer graphics industry, and in particular those involved with films, games and virtual reality, continue to demand more realistic computer generated images. Despite the ready availability of modern high performance graphics cards, the complexity of the scenes being modeled and the high fidelity required of the images means that rendering such ...
Chalmers, A, Cater, K
openaire   +1 more source

Advances in real-time rendering in games

ACM SIGGRAPH 2018 Courses, 2018
Guillaume Abadie   +4 more
semanticscholar   +3 more sources

Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

International Conference on Learning Representations, 2023
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics.
Zeyu Yang   +4 more
semanticscholar   +1 more source

Real-time nonphotorealistic rendering

Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering is primarily a batch process. This paper presents a real-time nonphotorealistic renderer that deliberately trades accuracy and detail for speed. Our renderer uses a method for
Daniel Goldstein   +5 more
openaire   +2 more sources

Real-time volume rendering

International Journal of Imaging Systems and Technology, 2000
With the advent of high-powered, commodity volume visualization hardware comes a new challenge: effectively harnessing the visualization power to enable greater understanding of data through dynamic interaction. We examine Cube-4/VolumePro as the latest advance in real-time volume visualization hardware.
Qingyu Tang   +6 more
openaire   +2 more sources

Embroidery modeling and rendering in real time [PDF]

open access: possibleACM SIGGRAPH 2011 Studio Talks, 2011
Many non-photorealistic rendering algorithms have been developed recently that simulate different traditional artistic styles including painting, mosaics, and stippling. However, there is at least one more traditional approach to rendering images non-photorealistically: embroidery.
Michael McCool   +2 more
openaire   +1 more source

Real-time rendering

, 2018
From the Publisher: The second edition of "Real-Time Rendering" comes three years after the release of the first. In that time computer graphics hardware has evolved at a rapid rate: it is more than ten times faster (outstripping Moore's Law) and the ...
T. Akenine-Möller, Eric Haines
semanticscholar   +1 more source

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets

ACM Transactions on Graphics
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering.
Bernhard Kerbl   +5 more
semanticscholar   +1 more source

RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

arXiv.org
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and ...
Michael Niemeyer   +9 more
semanticscholar   +1 more source

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