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Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

IEEE Transactions on Pattern Analysis and Machine Intelligence
The recently proposed 3D Gaussian Splatting (3D-GS) demonstrates superior rendering fidelity and efficiency compared to NeRF-based scene representations.
Kerui Ren   +6 more
semanticscholar   +1 more source

LiveHand: Real-time and Photorealistic Neural Hand Rendering

IEEE International Conference on Computer Vision, 2023
The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing photo-realistic ...
A. Mundra   +5 more
semanticscholar   +1 more source

Real-time rendering of plant leaves

ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06, 2005
This paper presents a framework for the real-time rendering of plant leaves with global illumination effects. Realistic rendering of leaves requires a sophisticated appearance model and accurate lighting computation. For leaf appearance we introduce a parametric model that describes leaves in terms of spatially-variant BRDFs and BTDFs.
Julie Dorsey   +5 more
openaire   +2 more sources

Realistic real-time rain rendering

Computers & Graphics, 2006
Abstract Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.
Rousseau, Pierre   +2 more
openaire   +2 more sources

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

ACM Transactions on Graphics
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications.
Lukas Radl   +5 more
semanticscholar   +1 more source

City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web

European Conference on Computer Vision, 2023
Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in computation, memory ...
Kaiwen Song, Juyong Zhang
semanticscholar   +1 more source

Advances in real-time rendering

Proceedings of the 25th Spring Conference on Computer Graphics, 2009
Real-time rendering is a quickly developing field in computer graphics. Recent advances in graphics hardware make it possible to tackle completely new challenges, and to rethink old ones. While previously, the main focus of real-time rendering lay on classical problems like visibility and level-of-detail rendering, nowadays we see new challenges in the
openaire   +2 more sources

Real-time rendering of trimmed surfaces

ACM SIGGRAPH Computer Graphics, 1989
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc.
RockwoodAlyn, DavisTom, HeatonKurt
openaire   +3 more sources

MetaStream: Live Volumetric Content Capture, Creation, Delivery, and Rendering in Real Time

ACM/IEEE International Conference on Mobile Computing and Networking, 2023
While recent work explored streaming volumetric content on-demand, there is little effort on live volumetric video streaming that bears the potential of bringing more exciting applications than its on-demand counterpart.
Yongjie Guan   +4 more
semanticscholar   +1 more source

Rendering Trees with Indirect Lighting in Real Time

Computer Graphics Forum, 2008
AbstractHigh quality lighting is one of the challenges for interactive tree rendering. To this end, this paper presents a lighting model allowing real‐time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves
Boulanger, Kévin   +2 more
openaire   +4 more sources

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