Results 311 to 320 of about 2,987,001 (367)
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NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
SIGGRAPH Talks, 2021We introduce a sparse volumetric data structure, dubbed NanoVDB, which is portable to both C++11 and C99 as well as most graphics APIs, e.g. CUDA, OpenCL, OpenGL, WebGL, DirectX 12, OptiX, HLSL, and GLSL.
K. Museth
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Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
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This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
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Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality
ACM Transactions on Graphics, 2021Temporal coherence has the potential to enable a huge reduction of shading costs in rendering. Existing techniques focus either only on spatial shading reuse or cannot adaptively choose temporal shading frequencies. We find that temporal shading reuse is
J. H. Mueller +4 more
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Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering is primarily a batch process. This paper presents a real-time nonphotorealistic renderer that deliberately trades accuracy and detail for speed. Our renderer uses a method for
Lee Markosian +5 more
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Computer Graphics Forum, 2001
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence
Mark J. Harris, Anselmo Lastra
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This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence
Mark J. Harris, Anselmo Lastra
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International Journal of Imaging Systems and Technology, 2000
With the advent of high-powered, commodity volume visualization hardware comes a new challenge: effectively harnessing the visualization power to enable greater understanding of data through dynamic interaction. We examine Cube-4/VolumePro as the latest advance in real-time volume visualization hardware.
A. Kaufman +6 more
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With the advent of high-powered, commodity volume visualization hardware comes a new challenge: effectively harnessing the visualization power to enable greater understanding of data through dynamic interaction. We examine Cube-4/VolumePro as the latest advance in real-time volume visualization hardware.
A. Kaufman +6 more
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Real-time Rendering of 3D Clouds
Journal of Graphics Tools, 2000Abstract The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware.
Elinas, Pantelis, Stuerzlinger, Wolfgang
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Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
International Conference on Learning Representations, 2023Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics.
Zeyu Yang +4 more
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Realistic real-time rain rendering
Computers & Graphics, 2006Abstract Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.
Rousseau, Pierre +2 more
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RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPS
International Conference on 3D VisionRecent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and ...
Michael Niemeyer +9 more
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