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RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPS

International Conference on 3D Vision
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and ...
Michael Niemeyer   +9 more
semanticscholar   +1 more source

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

IEEE Transactions on Pattern Analysis and Machine Intelligence
The recently proposed 3D Gaussian Splatting (3D-GS) demonstrates superior rendering fidelity and efficiency compared to NeRF-based scene representations.
Kerui Ren   +6 more
semanticscholar   +1 more source

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

ACM Transactions on Graphics
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications.
L. Radl   +5 more
semanticscholar   +1 more source

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

ACM Multimedia
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and ...
Jinbo Yan   +3 more
semanticscholar   +1 more source

Real-Time Tree Rendering

2004
Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
I. Remolar   +3 more
openaire   +1 more source

Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

Neural Information Processing Systems
Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling requirements.
Xin Jin   +6 more
semanticscholar   +1 more source

Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

European Conference on Computer Vision
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D Gaussians to ...
Antoine Gu'edon, Vincent Lepetit
semanticscholar   +1 more source

Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering

International Conference on Computer Graphics and Interactive Techniques
Recent advances in supersampling for frame generation and super-resolution improve real-time rendering performance significantly. However, because these methods rely heavily on the most recent features of high-end GPUs, they are impractical for mobile ...
Sipeng Yang   +8 more
semanticscholar   +1 more source

Real-Time Rendering with Lighting Grid Hierarchy

PACMCGIT, 2019
We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending.
Daqi Lin, Cem Yuksel
semanticscholar   +1 more source

Real-Time Hybrid Hair Rendering

2019
Erik Sven Vasconcelos Jansson, Matthäus G.
Jansson, Erik Sven Vasconcelos   +3 more
openaire   +1 more source

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