Results 321 to 330 of about 2,987,001 (367)
Some of the next articles are maybe not open access.

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

IEEE Transactions on Pattern Analysis and Machine Intelligence
The recently proposed 3D Gaussian Splatting (3D-GS) demonstrates superior rendering fidelity and efficiency compared to NeRF-based scene representations.
Kerui Ren   +6 more
semanticscholar   +1 more source

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

ACM Transactions on Graphics
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications.
L. Radl   +5 more
semanticscholar   +1 more source

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

ACM Multimedia
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and ...
Jinbo Yan   +3 more
semanticscholar   +1 more source

Real-Time Tree Rendering

2004
Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
I. Remolar   +3 more
openaire   +1 more source

Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

Neural Information Processing Systems
Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling requirements.
Xin Jin   +6 more
semanticscholar   +1 more source

Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering

International Conference on Computer Graphics and Interactive Techniques
Recent advances in supersampling for frame generation and super-resolution improve real-time rendering performance significantly. However, because these methods rely heavily on the most recent features of high-end GPUs, they are impractical for mobile ...
Sipeng Yang   +8 more
semanticscholar   +1 more source

Real-Time Rendering with Lighting Grid Hierarchy

PACMCGIT, 2019
We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending.
Daqi Lin, Cem Yuksel
semanticscholar   +1 more source

Real-Time Hybrid Hair Rendering

2019
Erik Sven Vasconcelos Jansson, Matthäus G.
Jansson, Erik Sven Vasconcelos   +3 more
openaire   +1 more source

Real-time rendering of procedural multiscale materials

ACM Symposium on Interactive 3D Graphics and Games, 2016
We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular microscopic surface structure to simulate a rich spectrum of appearances ranging ...
Tobias Zirr, Anton Kaplanyan
semanticscholar   +1 more source

Advances in real-time rendering

Proceedings of the 25th Spring Conference on Computer Graphics, 2009
Real-time rendering is a quickly developing field in computer graphics. Recent advances in graphics hardware make it possible to tackle completely new challenges, and to rethink old ones. While previously, the main focus of real-time rendering lay on classical problems like visibility and level-of-detail rendering, nowadays we see new challenges in the
openaire   +1 more source

Home - About - Disclaimer - Privacy