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Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
IEEE Transactions on Pattern Analysis and Machine IntelligenceThe recently proposed 3D Gaussian Splatting (3D-GS) demonstrates superior rendering fidelity and efficiency compared to NeRF-based scene representations.
Kerui Ren +6 more
semanticscholar +1 more source
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
ACM Transactions on GraphicsGaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications.
L. Radl +5 more
semanticscholar +1 more source
ACM Multimedia
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and ...
Jinbo Yan +3 more
semanticscholar +1 more source
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and ...
Jinbo Yan +3 more
semanticscholar +1 more source
2004
Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
I. Remolar +3 more
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Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
I. Remolar +3 more
openaire +1 more source
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Neural Information Processing SystemsVolumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling requirements.
Xin Jin +6 more
semanticscholar +1 more source
Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
International Conference on Computer Graphics and Interactive TechniquesRecent advances in supersampling for frame generation and super-resolution improve real-time rendering performance significantly. However, because these methods rely heavily on the most recent features of high-end GPUs, they are impractical for mobile ...
Sipeng Yang +8 more
semanticscholar +1 more source
Real-Time Rendering with Lighting Grid Hierarchy
PACMCGIT, 2019We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending.
Daqi Lin, Cem Yuksel
semanticscholar +1 more source
Real-Time Hybrid Hair Rendering
2019Erik Sven Vasconcelos Jansson, Matthäus G.
Jansson, Erik Sven Vasconcelos +3 more
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Real-time rendering of procedural multiscale materials
ACM Symposium on Interactive 3D Graphics and Games, 2016We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular microscopic surface structure to simulate a rich spectrum of appearances ranging ...
Tobias Zirr, Anton Kaplanyan
semanticscholar +1 more source
Advances in real-time rendering
Proceedings of the 25th Spring Conference on Computer Graphics, 2009Real-time rendering is a quickly developing field in computer graphics. Recent advances in graphics hardware make it possible to tackle completely new challenges, and to rethink old ones. While previously, the main focus of real-time rendering lay on classical problems like visibility and level-of-detail rendering, nowadays we see new challenges in the
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