Results 31 to 40 of about 2,248,102 (350)
Efficient binaural rendering of spherical microphone array data by linear filtering
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend+2 more
doaj +1 more source
Three-dimensional reconstruction plays a vital role in assisting doctors and surgeons in diagnosing the healing progress of bone defects. Common three-dimensional reconstruction methods include surface and volume rendering.
Daniel Jie Yuan Chin+4 more
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Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time [PDF]
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree.
Liao Wang+8 more
semanticscholar +1 more source
A real-time editing method for multi-layered translucent materials
In this paper we introduce a practical method to evaluate the reflectance of a layered turbid medium with a thin layer, which is not possible with the previous methods based on the diffusion theory. To this end, we employ two different reflectance models
Hoe Min KIM, Seung Joo LEE, Kwan H. LEE
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Pre-Trained-Based Individualization Model for Real-Time Spatial Audio Rendering System
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind navigation and so on. The individualized head-related transfer functions (HRTFs) play an important role in generating spatial audio with accurate ...
Jinyan Lu, Xiaoke Qi
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Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis [PDF]
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task.
Zhan Li, Zhang Chen, Zhong Li, Yi Xu
semanticscholar +1 more source
Procedural Physically based BRDF for Real‐Time Rendering of Glints
Physically based rendering of glittering surfaces is a challenging problem in computer graphics. Several methods have proposed off‐line solutions, but none is dedicated to high‐performance graphics.
Xavier Chermain+3 more
semanticscholar +1 more source
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
Recent work has developed analytic formulae for spherical harmonic (SH) coefficients from uniform polygonal lights, enabling near-field area lights to be included in Precomputed Radiance Transfer (PRT) systems, and in offline rendering.
Lifan Wu+3 more
semanticscholar +1 more source
A survey of real-time rendering on Web3D application
Background: In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged.
Geng Yu+9 more
doaj
Real-time rendering of layered materials with anisotropic normal distributions
This paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered materials with anisotropic reflection and refraction properties.
Tomoya Yamaguchi+3 more
doaj +1 more source