Results 31 to 40 of about 2,987,001 (367)
Real-Time Location-Based Rendering of Urban Underground Pipelines
The concealment and complex spatial relationships of urban underground pipelines present challenges in managing them. Recently, augmented reality (AR) has been a hot topic around the world, because it can enhance our perception of reality by overlaying ...
Wei Li +6 more
doaj +1 more source
A fully mechanized working face inspection system based on SLAM and virtual reality
The reliability of the inspection robot in the fully mechanized working face is low due to the lack of scale information. In order to solve the above problem, virtual reality (VR) technology is introduced into the inspection of fully mechanized working ...
REN Wei
doaj +1 more source
Real-time refocusing using an FPGA-based standard plenoptic camera [PDF]
Plenoptic cameras are receiving increased attention in scientific and commercial applications because they capture the entire structure of light in a scene, enabling optical transforms (such as focusing) to be applied computationally after the fact ...
Aggoun, Amar +3 more
core +3 more sources
Efficient binaural rendering of spherical microphone array data by linear filtering
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend +2 more
doaj +1 more source
On the design of a real-time volume rendering engine [PDF]
An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 × 750 × 512 samples from a 3D dataset at a rate of 25 images per second.
Bentum, M.J. +3 more
core +3 more sources
Three-dimensional reconstruction plays a vital role in assisting doctors and surgeons in diagnosing the healing progress of bone defects. Common three-dimensional reconstruction methods include surface and volume rendering.
Daniel Jie Yuan Chin +4 more
doaj +1 more source
Real-time rendering of layered materials with anisotropic normal distributions
This paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered materials with anisotropic reflection and refraction properties.
Tomoya Yamaguchi +3 more
doaj +1 more source
Neural supersampling for real-time rendering
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets.
Lei Xiao +5 more
semanticscholar +1 more source
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments [PDF]
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene.
Anderson, Eike F., Bass, C. J.
core +1 more source
A real-time editing method for multi-layered translucent materials
In this paper we introduce a practical method to evaluate the reflectance of a layered turbid medium with a thin layer, which is not possible with the previous methods based on the diffusion theory. To this end, we employ two different reflectance models
Hoe Min KIM, Seung Joo LEE, Kwan H. LEE
doaj +1 more source

