Results 71 to 80 of about 3,003,301 (369)
Real-time volumetric contents streaming on augmented reality (AR) devices should necessitate a balance between end-users' quality of experience (QoE) and the latency requirements.
Hankyul Baek +4 more
doaj +1 more source
Real Time Rendering of Atmospheric Scattering and Volumetric Shadows [PDF]
International audienceReal time rendering of atmospheric light scattering is one of the most difficult lighting effect to achieve in computer graphics.
Arquès, Didier +2 more
core +2 more sources
Fast and adaptive fractal tree-based path planning for programmable bevel tip steerable needles [PDF]
© 2016 IEEE. Steerable needles are a promising technology for minimally invasive surgery, as they can provide access to difficult to reach locations while avoiding delicate anatomical regions.
Baena, FRY +3 more
core +1 more source
ABSTRACT Background Chronic kidney disease is a growing public health problem worldwide, and the number of patients requiring renal replacement therapy is steadily increasing. Türkiye has experienced a similar rise in both the incidence and prevalence of renal replacement therapy over the past decades; however, national‐level projections of future ...
Arzu Akgül +2 more
wiley +1 more source
Real-time external labeling layout algorithm for Direct Volume Rendering
Illustrations used in technical and scientific texts often employ labels to correlate the graphic elements and their textual descriptions. Researchers have proposed several algorithms to determine the layout of the annotations on images rendered at ...
Luis Guillermo Silva Rojas +1 more
doaj +2 more sources
The real-time simulation technology of large-scale open sea surfaces has been of great importance in fields such as computer graphics, ocean engineering, and national security.
Xi Duan, Jian Liu, Xinjie Wang
doaj +1 more source
Progressive Blue Surfels [PDF]
In this paper we describe a new technique to generate and use surfels for rendering of highly complex, polygonal 3D scenes in real time. The basic idea is to approximate complex parts of the scene by rendering a set of points (surfels).
Jähn, Claudius
core
EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering [PDF]
EM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube-4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients on-the-fly to project 3-dimensional ...
Gibson, Sarah +6 more
core +1 more source
Revealing the structure of land plant photosystem II: the journey from negative‐stain EM to cryo‐EM
Advances in cryo‐EM have revealed the detailed structure of Photosystem II, a key protein complex driving photosynthesis. This review traces the journey from early low‐resolution images to high‐resolution models, highlighting how these discoveries deepen our understanding of light harvesting and energy conversion in plants.
Roman Kouřil
wiley +1 more source
Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering
We present an extension of the fast beam-tracing method presented in the work of Antonacci et al. (2008) for the simulation of acoustic propagation in reverberant environments that accounts for diffraction and diffusion.
Antonacci F, Sarti A, Tubaro S
doaj +2 more sources

