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Using Perceptual Illusions for Redirected Walking

IEEE Computer Graphics and Applications, 2013
Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three motion illusions-the change-blindness illusion, the four-stroke motion illusion, and the motion ...
Frank, Steinicke, Gerd, Bruder
openaire   +2 more sources

Redirected Walking in VR

2020
Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR.
Qi Sun, Anjul Patney, Frank Steinicke
openaire   +1 more source

Straightening walking path using redirected walking technique

ACM SIGGRAPH 2016 Posters, 2016
Virtually infinite space is a holy grail of immersive virtual environment (IVE), and numerous approaches have been proposed, yet there still is a hardware and spatial cost. We propose a novel low-cost locomotion interface that combines a 1-DoF treadmill and a head mounted display (HMD), in which displayed image is rotated to induce straightened ...
Ayaka Nishi   +2 more
openaire   +1 more source

Acoustical manipulation for redirected walking

Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Redirected Walking (RDW) manipulates a scene that is displayed to VR users so that they unknowingly compensate for scene motion and can thus explore a large virtual world on a limited space. So far, mostly visual manipulation techniques have been studied. This paper shows that users can also be manipulated by means of acoustical signals.
Tobias Feigl   +3 more
openaire   +1 more source

Redirected Walking on Omnidirectional Treadmill

IEEE Transactions on Visualization and Computer Graphics
Redirected walking (RDW) and omnidirectional treadmill (ODT) are two effective solutions to the natural locomotion interface in virtual reality. ODT fully compresses the physical space and can be used as the integration carrier of all kinds of devices.
Ziyao Wang   +5 more
openaire   +2 more sources

Gain compensation in redirected walking

Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Redirected Walking Techniques (RWTs) enable a user to immersively explore a virtual environment larger than the available physical space by real walking. RWTs are based on the use of gains (translational, rotational and curvature), which introduce a mismatch between the virtual and physical trajectories.
Anh Nguyen   +2 more
openaire   +1 more source

Conformal Redirected Walking for Shared Indoor Spaces

Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
In this work we present a redirected walking scheme suitable for shared spaces in a virtual reality environment. We show our redirected walking to work for the case of two physical spaces (a host and a guest) being merged into a single virtual host space.
Yash Tomar   +3 more
openaire   +2 more sources

Velocity-dependent dynamic curvature gain for redirected walking

2011 IEEE Virtual Reality Conference, 2011
Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique.
Neth, Christian   +5 more
openaire   +5 more sources

Revisiting detection thresholds for redirected walking

Proceedings of the ACM Symposium on Applied Perception, 2016
Redirected walking enables the exploration of large virtual environments while requiring only a finite amount of physical space. Unfortunately, in living room sized tracked areas the effectiveness of common redirection algorithms such as Steer-to-Center is very limited. A potential solution is to increase redirection effectiveness by applying two types
Timofey Grechkin   +4 more
openaire   +1 more source

Countering user deviation during redirected walking

Proceedings of the ACM Symposium on Applied Perception, 2014
Redirected Walking is technique that leverages human perception characteristics to allow locomotion in virtual environments larger than the tracking area. Among the many redirection techniques, some strictly depend on the user's current position and orientation, while more recent algorithms also depend on the user's predicted behavior.
Mahdi Azmandian, Mark Bolas, Evan Suma
openaire   +1 more source

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