Results 171 to 180 of about 1,311,020 (347)

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Overview of Learning Theories (Chapter 1 of Faith-Based Education that Constructs)

open access: yes, 2010
Virtually everyone would agree that the role of the school is to help students learn. The school, as an institution of education, must incorporate a sense of morality or values.
Espinor, Debra S.
core  

A gamified formative question bank to enhance student learning and engagement in a foundational medical science course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou   +5 more
wiley   +1 more source

Attenuated dietary motivation in Wilson's disease correlates with clinical severity. [PDF]

open access: yesOrphanet J Rare Dis
Wang XQ   +6 more
europepmc   +1 more source

Medical Jargon: A game‐based anatomy and physiology review for high school students in a summer pathway program

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh   +4 more
wiley   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Dopamine D2-receptor blockade in humans disrupts the effect of effort on learning. [PDF]

open access: yesPLoS Biol
Jarvis H   +5 more
europepmc   +1 more source

Moving beyond neurophobia to cultivate the neuroquisitive learner

open access: yesAnatomical Sciences Education, EarlyView.
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel   +1 more
wiley   +1 more source

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