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Computer graphics for water modeling and rendering: a survey
A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world.
Andrés Iglesias
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Computer Graphics Tools for Rendering Algebraic Surfaces and for Geometry of Order
New developments in interactive computer graphics make it possible for mathematicians to approach old subjects in fresh ways. Occasionally the new approaches reveal additional insights into things already well understood from other viewpoints. This note give several examples of projects developed in collaboration with undergraduate students at Brown ...
Thomas Banchoff
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Rendering Natural Waters: Merging Computer Graphics with Physics and Biology
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorithm capable of dealing with media with anisotropic and multiple scattering has to be used.
Eva Cerezo, FJ. Serón
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A method for rendering and editing multispectral computer graphics
Masaru Tsuchida+5 more
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Power-Aware 3D Computer Graphics Rendering
The Journal of VLSI Signal Processing-Systems for Signal, Image, and Video Technology, 2005Real-time 3D Graphics rendering consumes significant power because of its very high computation and memory access rate. Due to variation in workload and perceptual tolerance, power-awareness can optimize this power consumption significantly, thus facilitating migration to future power-constrained devices such as personal digital assistants (PDAs ...
Euh, J, Chittamuru, J, Burleson, W
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Rendering Cloud for Processing Computer Vision, Graphics and Image [PDF]
This paper proposes a novel rendering cloud computing architecture for computer vision, graphics and image processing. This architecture attends to rendering cloud computing through the concept of rendering-aware cloud and cloud-aware rendering. At first we present a rendering-aware cloud that focus on the capability of distributed computing, computer ...
Lifeng Xi, Wang Qin, Kun Gao
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Low-power polygon renderer for computer graphics
Proceedings of International Conference on Application Specific Array Processors (ASAP '93), 2002Polygon rasterization is the most computational and memory intense stage in rendering synthesized computer images. The authors present a low-power, real-time hardware implementation for this task. Rasterization of two-dimensional Gouraud-shaded polygons at 90,000 polygons/sec is achievable with computational power consumption of about 12 mW at 1.5 V ...
W.-C. Tan, T.-Y. Meng
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Control of interactive computer graphics rendering process
2011 9th IEEE International Conference on Control and Automation (ICCA), 2011The real-time computer graphics rendering processes embody complex state transitions and fast dynamics amidst observable steady state behavior. This paper presents a systematic framework by which control principles are introduced for tracking control of the rendering processes. The control theoretic approach surpasses existing heuristics and algorithms
Jianliang Wang, Gabriyel Wong
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