Results 161 to 170 of about 99,209 (212)

Computer graphics for water modeling and rendering: a survey

open access: closedFuture Generation Computer Systems, 2004
A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world.
Andrés Iglesias
openalex   +3 more sources

Computer Graphics Tools for Rendering Algebraic Surfaces and for Geometry of Order

open access: closed, 1991
New developments in interactive computer graphics make it possible for mathematicians to approach old subjects in fresh ways. Occasionally the new approaches reveal additional insights into things already well understood from other viewpoints. This note give several examples of projects developed in collaboration with undergraduate students at Brown ...
Thomas Banchoff
openalex   +3 more sources

Rendering Natural Waters: Merging Computer Graphics with Physics and Biology

open access: closed, 2002
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorithm capable of dealing with media with anisotropic and multiple scattering has to be used.
Eva Cerezo, FJ. Serón
openalex   +3 more sources

A method for rendering and editing multispectral computer graphics

open access: closedConference on Colour in Graphics, Imaging, and Vision, 2006
Masaru Tsuchida   +5 more
openalex   +2 more sources

Power-Aware 3D Computer Graphics Rendering

The Journal of VLSI Signal Processing-Systems for Signal, Image, and Video Technology, 2005
Real-time 3D Graphics rendering consumes significant power because of its very high computation and memory access rate. Due to variation in workload and perceptual tolerance, power-awareness can optimize this power consumption significantly, thus facilitating migration to future power-constrained devices such as personal digital assistants (PDAs ...
Euh, J, Chittamuru, J, Burleson, W
openaire   +3 more sources

Rendering Cloud for Processing Computer Vision, Graphics and Image [PDF]

open access: possibleINTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences, 2012
This paper proposes a novel rendering cloud computing architecture for computer vision, graphics and image processing. This architecture attends to rendering cloud computing through the concept of rendering-aware cloud and cloud-aware rendering. At first we present a rendering-aware cloud that focus on the capability of distributed computing, computer ...
Lifeng Xi, Wang Qin, Kun Gao
openaire   +1 more source

Low-power polygon renderer for computer graphics

Proceedings of International Conference on Application Specific Array Processors (ASAP '93), 2002
Polygon rasterization is the most computational and memory intense stage in rendering synthesized computer images. The authors present a low-power, real-time hardware implementation for this task. Rasterization of two-dimensional Gouraud-shaded polygons at 90,000 polygons/sec is achievable with computational power consumption of about 12 mW at 1.5 V ...
W.-C. Tan, T.-Y. Meng
openaire   +2 more sources

Control of interactive computer graphics rendering process

2011 9th IEEE International Conference on Control and Automation (ICCA), 2011
The real-time computer graphics rendering processes embody complex state transitions and fast dynamics amidst observable steady state behavior. This paper presents a systematic framework by which control principles are introduced for tracking control of the rendering processes. The control theoretic approach surpasses existing heuristics and algorithms
Jianliang Wang, Gabriyel Wong
openaire   +2 more sources

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