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Rendering in computer graphics

WIREs Computational Statistics, 2010
AbstractIn this paper, some basics and advanced rendering methods in computer graphics are introduced. It takes a serious course to understand the principle and details of computergraphics. Here, I try to explain some basics and methods so that engineers and scientists not in the graphics specialty field will be able to understand graphics rendering ...
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Graphics in parallel computation for rendering 3D modelled scenes

Parallel Computing, 1995
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to parallel architectures absolutely necessary. This migration has advantages in the computation phase but penalizes in the visualization phase. The present paper takes as an example a hidden-line sequential algorithm for parametric surfaces and proposes an
Casciola G., Morigi S.
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Attention for Computer Graphics Rendering

2005
ABSTRACT We present a method to accelerate global illumination computation in prerendered animations by taking advantage of visual saliency and the limitations of the human visual system. A visual importance map, constructed from a saliency and visual sensitivity model, is used to accelerate rendering.
Yee, Hector, Pattanaik, Sumanta
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Computer graphic system for rendering gonio-apparent colors

SPIE Proceedings, 2002
A computer graphic system has been developed that allows a color scientist to evaluate the appearance of gonio-apparent colors. Reflection modeling software is used to define a BRDF from existing computer graphic reflection models and standard appearance measurements for gloss and metallic travel.
Harold B. Westlund   +3 more
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Imaging artwork in a studio environment for computer graphics rendering

SPIE Proceedings, 2015
When viewing a reproduction of a painting in textbooks and online, important visual information, including surface texture, can be lost. Providing an experience to viewers that can convey some of this lost information without significantly increasing the necessary equipment and training possessed by a typical studio photographer would enrich education,
Brittany D. Cox, Roy S. Berns
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Parallel polygon rendering on the graphics computer VC-1

Proceedings the First Aizu International Symposium on Parallel Algorithms/Architecture Synthesis, 2002
This paper describes a parallel polygon rendering method on the graphics computer VC-1. The architecture of the VC-1 is a loosely-coupled array of general-purpose processors, each of which is equipped with a local frame buffer. The contents of the local frame buffers are merged into one in real time considering the visibility control based on screen ...
S. Nishimura, Tosiyasu L. Kunii
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A low-power high performance polygon renderer for computer graphics

Journal of VLSI signal processing systems for signal, image and video technology, 1995
Polygon rasterization is one of the most computational and memory intensive operations in computer graphics. In this paper, we present a low-power, real-time hardware design for this task. The system is resolution-independent by configuring different numbers of render engines in a 2-dimensional array.
Wee-Chiew Tan, Teresa H. Meng
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Foveated Rendering Techniques in Modern Computer Graphics

2018
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. I have developed a new foveated rendering technique: Kernel Foveated Rendering (KFR), which parameterizes foveated rendering by embedding polynomial kernel functions in log-polar mapping.
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A computer graphics rendering algorithm for use on a SIMD machine

1988
An algorithm to render shaded pictures is presented which takes advantage of the architecture of a vector computer for improved performance. This paper indicates the changes which need to be considered when designing and implementing a vectorized scanline rendering algorithm.
Scott Whitman, Scott Dyer
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