Results 181 to 190 of about 99,209 (212)
Some of the next articles are maybe not open access.

Cagra Dependable Distributed Storage System for 3D Computer Graphics Rendering

2009 Software Technologies for Future Dependable Distributed Systems, 2009
Cagra is a distributed storage system optimized for distributed rendering. Enterprise-class distributed rendering requires computers with considerable storage space and computational power. An single frame in an average 3D CG movie requires approximately 1 GB to 20 GB of input data and takes 3 to 10h to render. The large-scale computations in rendering
Sadayuki Furuhashi, Kouhei Ueno
openaire   +2 more sources

Introduzione alla computer graphics : rendering

1989
L'articolo illustra e approfondisce il concetto del rendering, il processo che consente di produrre immagini realistiche utilizzate in un vasto campo di applicazione, dal design alla simulazione di volo. Nonostante siano ancora in corso studi su questo argomento, i risultati ottenuti sono estremamente soddisfacenti.
Montani C, Re M, Scopigno R
openaire   +2 more sources

How to Render FDTD Computations More Effective Using a Graphics Accelerator

IEEE Transactions on Magnetics, 2009
Graphics processing units (GPUs) for years have been dedicated mostly to real time rendering. Recently leading GPU manufactures have extended their research area and decided to support also graphics computing. In this paper, we describe an impact of new GPU features on development process of an efficient finite difference time domain (FDTD ...
Michal Mrozowski   +2 more
openaire   +2 more sources

Research on Production of Regional Animation Style Based on Computer Graphic Rendering

2013 IEEE International Conference on Green Computing and Communications and IEEE Internet of Things and IEEE Cyber, Physical and Social Computing, 2013
Recently, the way expressing artistic styles of different regions appear diversity in animation. Computer graphics rendering (CG rendering) technology is widely applied in the production process of animation. The traditional production method is to develop the regional style by combining screen shots with different tones in two-dimensional space.
Yi Lin   +3 more
openaire   +1 more source

A Hybrid Remote Rendering Approach for Graphic Applications on Cloud Computing

2015
Due to the fast development of mobile devices, the requirement of graphics processing has grown rapidly in recent years. Graphic processing unit provides the computing of 3D effect in mobile devices, such as user interface and 3D application. Comparing with personal computer, the computing power of mobile devices is much lower.
Chin-Feng Lai   +4 more
openaire   +2 more sources

Computation-effective 3-D graphics rendering architecture for embedded multimedia system

2000 Digest of Technical Papers. International Conference on Consumer Electronics. Nineteenth in the Series (Cat. No.00CH37102), 2000
A new architecture is proposed to realize 3-D graphics rendering for an embedded multimedia system. Because only 20% to 83% triangles in the original 3-D object models are visible by simulation, our architecture is designed to eliminate the redundant operations on invisible triangles without image quality loss.
Chein-Wei Jen, Bor-Sung Liang
openaire   +2 more sources

Color Computer Generated Hologram for 3-D Visual System Using Rendering Technology in Computer Graphics

Biomedical Optics and 3-D Imaging, 2010
In this study, 3-D objects are described by surfaces, and illuminated by both a point light source and ambient light sources. This study uses the rendering technology in CG in addition to the wave propagation.
Tomoyuki Mishina   +4 more
openaire   +2 more sources

Quantum rendering

ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05, 2005
Marco Lanzagorta, Jeffrey Uhlmann
openaire   +2 more sources

Home - About - Disclaimer - Privacy