Results 21 to 30 of about 664,038 (343)
The fifth-generation (5G) wireless cellular networks aim to increase the users’ capacities and quality of experience as well as to integrate different wireless bands and modes of access.
Mennatallah A. Rostom +3 more
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Reputations in Repeated Games [PDF]
Abstract This paper surveys work on reputations in repeated games of incomplete information. We first develop the adverse-selection approach to reputations in the context of a long-lived player, who may be a “normal” type or one of a number of “commitment” types, and who faces a succession of short-lived players.
Larry Samuelson +2 more
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WRFMR: A Multi-Agent Reinforcement Learning Method for Cooperative Tasks
Multi-agent reinforcement learning (MARL) for cooperative tasks has been extensively studied in recent years. The balance of exploration and exploitation is crucial to MARL algorithms' performance in terms of the learning speed and the quality of the ...
Hui Liu, Zhen Zhang, Dongqing Wang
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On values of repeated games with signals [PDF]
We study the existence of different notions of value in two-person zero-sum repeated games where the state evolves and players receive signals. We provide some examples showing that the limsup value (and the uniform value) may not exist in general. Then we show the existence of the value for any Borel payoff function if the players observe a public ...
Hugo Gimbert +5 more
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Establishment of conventions: Application of theory of games [PDF]
The paper deals with application of theory of games in explanation of convention establishment. Conventions are outcome ("equilibrium") of repeated game.
Stojanović Božo J.
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Memory-two zero-determinant strategies in repeated games
Repeated games have provided an explanation of how mutual cooperation can be achieved even if defection is more favourable in a one-shot game in the Prisoner’s Dilemma situation.
Masahiko Ueda
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Sequencing Games with Repeated Players [PDF]
Two classes of one machine sequencing situations are considered in which each job corresponds to exactly one player but a player may have more than one job to be processed, so called RP(repeated player) sequencing situations.In max-RP sequencing situations it is assumed that each player's cost function is linear with respect to the maximum completion ...
Peter Borm +4 more
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Equilibrium behaviors in repeated games [PDF]
We examine a patient player's behavior when he can build reputations in front of a sequence of myopic opponents. With positive probability, the patient player is a commitment type who plays his Stackelberg action in every period. We characterize the patient player's action frequencies in equilibrium.
Yingkai Li, Harry Pei
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Repeated Games Played in a Network [PDF]
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the players to a connected and undirected network. Players observe their immediate neighbors’ behavior only, but communicate over time the repeated game’s history truthfully throughout the network.
Kinateder, Markus, Kinateder, Markus
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Zero-sum repeated games: Counterexamples to the existence of the asymptotic value and the conjecture $\operatorname{maxmin}=\operatorname{lim}v_n$ [PDF]
Mertens [In Proceedings of the International Congress of Mathematicians (Berkeley, Calif., 1986) (1987) 1528-1577 Amer. Math. Soc.] proposed two general conjectures about repeated games: the first one is that, in any two-person zero-sum repeated game ...
Ziliotto, Bruno
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