Results 131 to 140 of about 1,383,828 (332)

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

A simple axiomatics of dynamic play in repeated games

open access: yes
This paper proposes an axiomatic approach to study two-player infinitely repeated games. A solution is a correspondence that maps the set of stage games into the set of infinite sequences of action profiles.
Mathevet, Laurent
core  

"Finitely Repeated Games with Small Side Payments" [PDF]

open access: yes
This paper investigates repeated games with perfect monitoring, where the number of repetition is finite, and the discount factor is far less than unity. Players can make a side payment contract, but their liability is severely limited.
Hitoshi Matsushima
core  

It's the Thought That Counts: The Role of Intentions in Noisy Repeated Games

open access: yes, 2015
We examine cooperation in repeated interactions where intended actions are implemented with noise but intentions are perfectly observable. Observable intentions lead to more cooperation compared to control games where intentions are unobserved, allowing ...
David G. Rand, D. Fudenberg, Anna Dreber
semanticscholar   +1 more source

Artery‐on‐Chip Demonstrates Mechanical and Functional Features of Healthy and Diseased Living Smooth Muscle Tissue

open access: yesAdvanced Functional Materials, EarlyView.
This article details the development of an artery‐on‐chip platform for in vitro arterial disease modeling and therapeutic discovery. It describes the fabrication of a fibrin biomaterial scaffold seeded with iPSC‐derived smooth muscle and endothelial cells, mimicking native artery properties. Two genetic disease models showcase the platform's ability to
Danielle Yarbrough   +10 more
wiley   +1 more source

Information and Its Value in Zero-Sum Repeated Games [PDF]

open access: yes
Two players play an unknown zero-sum repeated game. Before the game starts one player may receive signals, whose nature is specified by an information structure, regarding the game actually played. We characterize when one information structure is better
Ehud Lehrer, Dinah Rosenberg
core  

A Note on Strategic Stability of Cooperative Solutions for Multistage Games

open access: yesDiscrete Dynamics in Nature and Society, 2018
The problem of strategic stability of cooperative solutions for multistage games is studied. The sufficient conditions related to discount factors are presented, which guarantee the existence of Nash or strong Nash equilibria in such games and therefore ...
Lei Wang, Cui Liu, Juan Xue, Hongwei Gao
doaj   +1 more source

Advances in Sustainable and Wearable Textile Based Soft Robotics

open access: yesAdvanced Functional Materials, EarlyView.
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas   +6 more
wiley   +1 more source

Discounted and Finitely Repeated Minority Games with Public Signals. [PDF]

open access: yes
We consider a repeated game where at each stage players simultaneously choose one of two rooms. The players who choose the less crowded room are rewarded with one euro. The players in the same room do not recognize each other, and between the stages only
Scarlatti, Sergio   +2 more
core  

Layoffs and quits in repeated games [PDF]

open access: yes, 2004
This paper studies games in which the players are not locked into their relationship for a fixed number of periods. We consider two-player games where player 1 can decide to let the opponent continue in the game or replace it with a new player. We also allow the possibility of player 2 quitting the game.
openaire   +2 more sources

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