Κατανόηση αρνητικών εμπειριών γονέων στο Roblox : ποιοτική έρευνα
Existing literature includes studies concerning parents attitudes toward educational-entertainment applications within the metaverse, including the game “Roblox.” These studies present parents perspectives on their children's engagement with video games (
Αναστασίου, Ανδρέας
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Modelling the Balance Axiom in Flow Theory: A Physiological and Computational Approach in STEAM Education. [PDF]
Rosas DA, Padilla-Zea N, Burgos D.
europepmc +1 more source
The application of the metaverse in surgical clinical teaching: transforming medical education through immersive approaches. [PDF]
Yu T, Yang Z, Zhang M, Yao L, Sun X.
europepmc +1 more source
Virtual Reality-Based Food and Beverage Marketing: Potential Implications for Young People of Color, Knowledge Gaps, and Future Research Directions. [PDF]
Cassidy O, Bragg M, Elbel B, Elbel B.
europepmc +1 more source
Adolescent Female Users' Avatar Creation in Social Virtual Worlds: Opportunities and Challenges. [PDF]
Ko C, Kim S.
europepmc +1 more source
Smartphone Use During School Hours by US Youth in the Adolescent Brain Cognitive Development Study. [PDF]
Nagata JM +6 more
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The Use of Waivers of Guardian Permission in the United States for Pediatric Digital Health Intervention Research Since 2020: Systematic Review. [PDF]
Stiles-Shields C +18 more
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Roblox kao ogledalo suvremenog digitalnog djetinjstva
Sonja Iža, Tomislav Ramljak
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A Continuum of Methods for Assessing Preference for Conversation Topics. [PDF]
Kronfli FR, Morris SL, Vollmer TR.
europepmc +1 more source
Gen Z Youth in the Battleground: Can AI Interventions Mitigate Risky Gaming Behaviours and Mental Health Harm? [PDF]
Salem MA.
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