Results 161 to 170 of about 1,118 (202)
Digital media use among school-aged dual language learners in Chinese American families: Links to socioecological factors and children's oral language proficiencies. [PDF]
Huang Z, Gys CL, Uchikoshi Y, Zhou Q.
europepmc +1 more source
Metaverse for mental health disorders: Opportunities and challenges.
Chakrabarti S.
europepmc +1 more source
IgA Nephropathy: An Overview of the Clinical Trials. [PDF]
Gholizadeh Ghozloujeh Z +7 more
europepmc +1 more source
The association between internet gaming disorder, depression, and anxiety among Palestinian university students who play internet games in a conflict-affected region. [PDF]
Ahmead M, Lail SA, Sarhan A.
europepmc +1 more source
Some of the next articles are maybe not open access.
Related searches:
Related searches:
ABSTRACT This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to ...
Mariana Lima Becker, Alex Corbitt
exaly +2 more sources
Characterizing the Developer Groups for Metaverse Services in Roblox
2024 IEEE International Conference on Software Services Engineering (SSE)Yun Ma
exaly +3 more sources

