Independently testing prosocial interventions: Methods and recommendations from 31 researchers. [PDF]
Grüning DJ +10 more
europepmc +1 more source
Bombarded? Child's-eye views of smartphone-based game application advertising: objective insights from Aotearoa New Zealand. [PDF]
Gurtner M +5 more
europepmc +1 more source
Algorithmic Content Recommendations on a Video-Sharing Platform Used by Children.
Radesky J +7 more
europepmc +1 more source
Community codes of conduct as proactive intervention for toxicity in games. [PDF]
Kowert R.
europepmc +1 more source
User experience in the metaverse virtual environment at an academic-scientific nursing event in Brazil. [PDF]
Cardoso SH +7 more
europepmc +1 more source
Comparative mediator analysis: establishing links between mathematical thinking and creativity through digital game addiction and violent tendencies across gifted and non-gifted student groups. [PDF]
Er Z, Akin A, Sezgin HS.
europepmc +1 more source
AN OVERVIEW ON: A GAME TECHNOLOGY USING ROBLOX STUDIO
openaire +1 more source
From Virtual Rape to Meta-rape: Sexual Violence, Criminal Law and the Metaverse. [PDF]
McGlynn C, Rigotti C.
europepmc +1 more source
Non-Fungible Tokens (NFTs): Art or Asset? Criminogenic Accelerants of Financial Crime and Money Laundering in Digital Markets. [PDF]
Ozga M, Leuprecht C.
europepmc +1 more source
Metaverse? No, thanks! Exploring the mechanisms behind Generation Z's resistance behavior. [PDF]
Ding N, Hu L, Zhao Q, Kim KT, Chen M.
europepmc +1 more source

