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“Achievement unlocked”: improving second language learning with educational gamification

2018
The present study is concerned with the increasingly popular concept of gamification, and the research conducted in this field so far, with a special focus on its applications in education. Having language learning and the positive features of video games as starting points, the main aim of this paper is to explore the possibilities and outcomes of ...
openaire   +1 more source

Academic achievement of students in dual language immersion

International Journal of Bilingual Education and Bilingualism, 2018
Johanna Watzinger-Tharp
exaly  

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Frontiers in Psychology, 2018
Andrea Magyar, Anita Habók
exaly  

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