Results 211 to 220 of about 7,242,407 (301)

Application of 3D‐Slicer combined with 3D printing technology in training neurosurgery resident physicians' imaging spatial cognition and clinical reasoning: A self‐controlled before‐ and after‐study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neurosurgical residency training requires advanced spatial cognition and 3D anatomical understanding, which traditional methods often fail to adequately develop. This study evaluated a novel educational model integrating 3D Slicer and 3D printing technology to enhance imaging spatial cognition and clinical reasoning among neurosurgery ...
Li Xueyu   +9 more
wiley   +1 more source

Integrating collaborative virtual reality into medical neuroanatomy selectively enhances short‐term spatial understanding of brain structure

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Learning neuroanatomy presents a major challenge for medical students due to the brain's high spatial complexity and the limitations of traditional two‐dimensional instruction methods. Virtual reality (VR) provides immersive three‐dimensional visualization which may enhance spatial understanding, yet its effectiveness when implemented ...
Michal Bernstein‐Eliav   +5 more
wiley   +1 more source

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Using Q‐methodology and the 3P model of learning to evaluate medicine and dentistry students' experiences with a blended anatomy laboratory design

open access: yesAnatomical Sciences Education, EarlyView.
Abstract In response to the COVID‐19 pandemic, the Faculty of Medicine and Health Sciences at McGill University initiated blended curriculum delivery for first‐year medicine and dentistry students in anatomy, combining limited hands‐on dissection with online laboratory‐adjacent activities using a 3D software application.
Jobanpreet Dhillon   +5 more
wiley   +1 more source

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