Results 11 to 20 of about 4,318 (252)
Neural Correlates of Visually Induced Self-Motion Illusion in Depth [PDF]
Optic-flow fields can induce the conscious illusion of self-motion in a stationary observer. Here we used functional magnetic resonance imaging to reveal the differential processing of self- and object-motion in the human brain. Subjects were presented a constantly expanding optic-flow stimulus, composed of disparate red-blue dots, viewed through red ...
Gyula, Kovács +2 more
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What the 'Moonwalk' illusion reveals about the perception of relative depth from motion. [PDF]
When one visual object moves behind another, the object farther from the viewer is progressively occluded and/or disoccluded by the nearer object. For nearly half a century, this dynamic occlusion cue has been thought to be sufficient by itself for ...
Sarah Kromrey, Evgeniy Bart, Jay Hegdé
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Enhancement of visual cues to self-motion during a visual/vestibular conflict
Perceiving our orientation and motion requires sensory information provided by vision, our body and acceleration. Normally, these cues are redundant however in some situations they can conflict. Here, we created a visual-vestibular conflict by simulating
Meaghan McManus, Laurence R. Harris
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Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study
BackgroundThe sense of embodiment (SoE) is the feeling of one’s own body, and research on the SoE extends from the rubber hand illusion to the full-body ownership illusion with a virtual avatar.
Kim, Chang-Seop +3 more
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The search for instantaneous vection: An oscillating visual prime reduces vection onset latency. [PDF]
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately.
Stephen Palmisano, Bernhard E Riecke
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Inducing self-motion illusions referred as vection are critical for improving the sensation of walking in virtual environments (VE). Adding viewpoint oscillations to a constant forward velocity in VE is effective for improving vection strength under ...
Wei Wang, Kaiming Yang, Yu Zhu
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Influence of Visual Motion, Suggestion, and Illusory Motion on Self-Motion Perception in the Horizontal Plane. [PDF]
A moving visual field can induce the feeling of self-motion or vection. Illusory motion from static repeated asymmetric patterns creates a compelling visual motion stimulus, but it is unclear if such illusory motion can induce a feeling of self-motion or
Steven David Rosenblatt +1 more
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Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual
Wilson Luu +3 more
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Journey through a virtual tunnel: Simulated motion and its effects on the experience of time
This paper examines the relationship between time and motion perception in virtual environments. Previous work has shown that the perception of motion can affect the perception of time. We developed a virtual environment that simulates motion in a tunnel
Maximilian Landeck +7 more
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Coherent Perspective Jitter Induces Visual Illusions of Self-Motion
Palmisano et al (2000 Perception29 57–67) found that adding coherent perspective jitter to constant-velocity radial flow improved visually induced illusions of self-motion (vection). This was a surprising finding, because unlike pure radial flow, this jittering radial flow should have generated sustained visual–vestibular conflicts—previously thought ...
Palmisano, Stephen A +2 more
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