Results 41 to 50 of about 4,024,882 (332)

The Development of an Escape Room–Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach

open access: yesJMIR Serious Games, 2021
Background Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skills in clinical settings.
G. Terlouw   +4 more
semanticscholar   +1 more source

Serious Games between simulation and game. A proposal of taxonomy

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2009
The concept of Simulation refers to different spheres and has different aims. According to the area it may concern, it relates to several concepts and definitions.
Brunella Botte   +2 more
doaj   +1 more source

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

open access: yesJMIR Serious Games, 2020
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious
Caserman, Polona   +7 more
doaj   +1 more source

Jeu d’évasion sérieux en information-documentation : un dispositif de médiation des savoirs ?

open access: yesSciences du Jeu, 2021
This exploratory research questions a serious escape game as a device of mediation of knowledge. With the serious escape game, we are facing with a game based on temporal, cognitive and spatial constraints that can really question its compatibility with ...
Aurélie Canizares, Cécile Gardiès
doaj   +1 more source

A framework and immersive serious game for mild cognitive impairment

open access: yesMultimedia tools and applications, 2021
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation games have been proposed to supplement or replace traditional rehabilitative training by offering benefits such as improved engagement.
S. Y. Lau, H. Agius
semanticscholar   +1 more source

The «Serious Game» Concept and Opportunities to Study the Games of Modern Adolescents

open access: yesПсихологическая наука и образование (2007. Online), 2015
More than 80 years ago, the German psychologist William Stern introduced the concept of "serious game". With this term the author describes the characteristics of activities in adolescence and their differences from those of an adult.
Grigoriev I.S.,
doaj   +1 more source

User training for machine learning controlled upper limb prostheses: a serious game approach

open access: yesJournal of NeuroEngineering and Rehabilitation, 2021
Background Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme.
M. Kristoffersen   +5 more
semanticscholar   +1 more source

Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements [PDF]

open access: yesWSEAS Transactions on Computer Research, 2023
Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes.
Alexandros Gazis, E. Katsiri
semanticscholar   +1 more source

Serious disease - serious game.

open access: yesStudies in health technology and informatics, 2013
Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain
Hertel, Niels Thomas   +3 more
openaire   +3 more sources

An Overview of Serious Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2014
Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of ...
Fedwa Laamarti   +2 more
openaire   +3 more sources

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