Results 41 to 50 of about 2,249,665 (308)
Jeu d’évasion sérieux en information-documentation : un dispositif de médiation des savoirs ?
This exploratory research questions a serious escape game as a device of mediation of knowledge. With the serious escape game, we are facing with a game based on temporal, cognitive and spatial constraints that can really question its compatibility with ...
Aurélie Canizares, Cécile Gardiès
doaj +1 more source
The «Serious Game» Concept and Opportunities to Study the Games of Modern Adolescents
More than 80 years ago, the German psychologist William Stern introduced the concept of "serious game". With this term the author describes the characteristics of activities in adolescence and their differences from those of an adult.
Grigoriev I.S.,
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A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient.
Apostolia Gounaridou +2 more
semanticscholar +1 more source
Serious disease - serious game.
Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain
Hertel, Niels Thomas +3 more
openaire +2 more sources
FloodGame: An interactive 3D serious game on flood mitigation for disaster awareness and education
The number and devastating impacts of natural disasters have grown significantly worldwide, and floods are one of the most dangerous and frequent natural disasters.
B. Demiray +3 more
semanticscholar +1 more source
Serious game evaluation as a meta‐game [PDF]
PurposeThis paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.Design/methodology/approachIn this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player ...
Hall, Lynne +6 more
openaire +1 more source
An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning.
C. Udeozor +2 more
semanticscholar +1 more source
Editorial of Year 1, Issue ...
Francesco Bellotti
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Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
Introduction to the Special Issue on GaLA Conf 2023
Introduction to the Special Issue on GaLA Conf ...
Pierpaolo Dondio +5 more
doaj +1 more source

