Results 21 to 30 of about 4,024,882 (332)
Validation of Serious Games [PDF]
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret.
Katinka van der Kooij +3 more
openaire +5 more sources
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games.
Stylianos Mystakidis +6 more
semanticscholar +1 more source
Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal
Sonja Mueller +10 more
doaj +1 more source
Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of ...
Gabriel Silva de Azevedo +3 more
doaj +1 more source
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning rates ...
David Checa +2 more
semanticscholar +1 more source
Background Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can ...
J. Wong +10 more
semanticscholar +1 more source
Game-Based Learning, Gamification in Education and Serious Games [PDF]
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc.
core +1 more source
Serious Game model for dyslexic children
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in ...
Zeeshan Bhatti, Naila Shabbir
doaj +1 more source
The majority of people with Autism Spectrum Disorder (ASD) exhibit difficulties in social communication and behavior, which hinder their learning capability, amid others.
E. Vallefuoco +4 more
semanticscholar +1 more source
H. Sapiens digitale: dagli immigrati digitali e nativi digitali alla saggezza digitale
Questa è la traduzione di un articolo di Marc Prensky, il creatore della famosa metafora che distingue fra nativi e immigrati digitali. Qui, a distanza di circa dieci anni dalla nascita di quella metafora, Prensky sottolinea come la differenza fra nativi
Marc Prensky
doaj +1 more source

