Results 21 to 30 of about 2,249,665 (308)

Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder

open access: yesIEEE journal of biomedical and health informatics, 2022
The majority of people with Autism Spectrum Disorder (ASD) exhibit difficulties in social communication and behavior, which hinder their learning capability, amid others.
E. Vallefuoco   +4 more
semanticscholar   +1 more source

Serious Game model for dyslexic children

open access: yesSukkur IBA Journal of Computing and Mathematical Sciences, 2022
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in ...
Zeeshan Bhatti, Naila Shabbir
doaj   +1 more source

Design and evaluation of a 3D serious game for communication learning in nursing education.

open access: yesNurse Education Today, 2021
BACKGROUND Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what
C. Hara   +4 more
semanticscholar   +1 more source

Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem [PDF]

open access: yes2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2015
Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA.
Iain Donald   +4 more
openaire   +3 more sources

The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation

open access: yesInternational Journal of Emerging Technologies in Learning (iJET), 2022
Digital game-based learning is a ludic approach that has evolved through the development of information and communication technologies (ICT), making the learner an active participant in the virtual learning environment instead of a mere observer.
Wissam E. L. Machtani EL Idrissi   +3 more
semanticscholar   +1 more source

H. Sapiens digitale: dagli immigrati digitali e nativi digitali alla saggezza digitale

open access: yesItalian Journal of Educational Technology, 2010
Questa è la traduzione di un articolo di Marc Prensky, il creatore della famosa metafora che distingue fra nativi e immigrati digitali. Qui, a distanza di circa dieci anni dalla nascita di quella metafora, Prensky sottolinea come la differenza fra nativi
Marc Prensky
doaj   +1 more source

Using Visual Programming Games to Study Novice Programmers

open access: yesInternational Journal of Serious Games, 2023
Enabling programmers to write correct and efficient parallel code remains an important challenge, and the prevalence of on-chip accelerators exacerbates this challenge.
Christian DeLozier, James Shey
doaj   +1 more source

An Overview of Serious Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2014
Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of ...
Fedwa Laamarti   +2 more
openaire   +2 more sources

Challenges of serious games [PDF]

open access: yesEAI Endorsed Transactions on Game-Based Learning, 2015
Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in
B. Fernández-Manjón   +3 more
openaire   +2 more sources

Cybersecurity Enhancement through Blockchain Training (CEBT) - A serious game approach

open access: yesInt. J. Inf. Manag. Data Insights, 2021
Blockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage.
Ansh Mittal   +4 more
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy