Results 11 to 20 of about 2,249,665 (308)
Background Digital serious games (DSGs), designed for purposes beyond entertainment and consumed via electronic devices, have garnered attention for their potential to enhance learning and promote behavior change.
Raluca Ionela Maxim, Joan Arnedo-Moreno
semanticscholar +1 more source
Background Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and conscientious exercise. However, motivation frequently wanes due to unchallenging repetitive tasks or discomfort, causing exercises to be
Michael Bressler +6 more
semanticscholar +1 more source
Designing a Fantasy Bike-based Exergame to Foster Physical Activity
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.
Catherine Pons Lelardeux +3 more
doaj +1 more source
Validation of Serious Games [PDF]
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret.
Katinka van der Kooij +3 more
openaire +5 more sources
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games.
Stylianos Mystakidis +6 more
semanticscholar +1 more source
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning rates ...
David Checa +2 more
semanticscholar +1 more source
Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal
Sonja Mueller +10 more
doaj +1 more source
Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of ...
Gabriel Silva de Azevedo +3 more
doaj +1 more source
Background Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can ...
J. Y. Wong +10 more
semanticscholar +1 more source
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay.
António Coelho +15 more
openaire +2 more sources

