Results 11 to 20 of about 4,024,882 (332)

Serious Game : invention humaine ou d’animaux ?

open access: yesTechnologie et Innovation
L’objectif de cet article est de questionner si le Serious Game correspond à une invention humaine. Pour répondre à une telle interrogation, nous proposons de vérifier si du jeu sérieux peut être recensée dans le règne animal.
Julian Alvarez
doaj   +2 more sources

Serious game evaluation as a meta‐game [PDF]

open access: yesInteractive Technology and Smart Education, 2013
PurposeThis paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.Design/methodology/approachIn this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player ...
Hall, Lynne   +6 more
openaire   +4 more sources

Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem [PDF]

open access: yes2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2015
Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA.
Iain Donald   +4 more
openaire   +6 more sources

Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development [PDF]

open access: yes, 2012
In this paper we describe the use of 3D games technology in human anatomy education based on our MSc in Medical Visualisation and Human Anatomy teaching practice, i.e.
Kim Bale   +8 more
core   +5 more sources

Happy Heart : A Game about Healthy Lifestyles for Nepalese Teenagers

open access: yes, 2023
Today non-communicable diseases (NCD) are the main drivers of morbidity, disability, and mortality in low- and middle-income countries, and are expected to increase due to unhealthy lifestyles in the wake of ongoing societal changes.
Bai, Hua
core   +3 more sources

Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game

open access: yesInternational Journal of Serious Games
The University of Johannesburg has integrated serious games into its teaching, exemplified by Codebreakers, a 2D game teaching information theory. While successful, Codebreakers lacked personalisation and used a criticised assessment method based on ...
Halatedzi Nedombeloni   +2 more
doaj   +2 more sources

A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study

open access: yesJMIR Serious Games, 2023
Background Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and conscientious exercise. However, motivation frequently wanes due to unchallenging repetitive tasks or discomfort, causing exercises to be
Michael Bressler   +6 more
semanticscholar   +1 more source

Serious Pervasive Games [PDF]

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay.
António Coelho   +15 more
openaire   +2 more sources

Designing a Fantasy Bike-based Exergame to Foster Physical Activity

open access: yesInternational Journal of Serious Games, 2020
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.
Catherine Pons Lelardeux   +3 more
doaj   +1 more source

ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder

open access: yesInt. J. Serious Games, 2023
Games have shown successful intervention outcomes and can be used to complement the treatment of anxiety disorders. However, current serious game solutions are designed to be task-based rather than story-based.
Yew-Ken Heng   +4 more
semanticscholar   +1 more source

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