Results 11 to 20 of about 2,249,665 (308)

Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review

open access: yesJMIR Serious Games, 2023
Background Digital serious games (DSGs), designed for purposes beyond entertainment and consumed via electronic devices, have garnered attention for their potential to enhance learning and promote behavior change.
Raluca Ionela Maxim, Joan Arnedo-Moreno
semanticscholar   +1 more source

A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study

open access: yesJMIR Serious Games, 2023
Background Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and conscientious exercise. However, motivation frequently wanes due to unchallenging repetitive tasks or discomfort, causing exercises to be
Michael Bressler   +6 more
semanticscholar   +1 more source

Designing a Fantasy Bike-based Exergame to Foster Physical Activity

open access: yesInternational Journal of Serious Games, 2020
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.
Catherine Pons Lelardeux   +3 more
doaj   +1 more source

Validation of Serious Games [PDF]

open access: yesInternational Journal of Serious Games, 2015
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret.
Katinka van der Kooij   +3 more
openaire   +5 more sources

Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training

open access: yesEducation sciences, 2022
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games.
Stylianos Mystakidis   +6 more
semanticscholar   +1 more source

Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

open access: yesVirtual Reality, 2021
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning rates ...
David Checa   +2 more
semanticscholar   +1 more source

MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries

open access: yesBMC Public Health, 2020
Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal
Sonja Mueller   +10 more
doaj   +1 more source

Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito

open access: yesJournal on Interactive Systems, 2022
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of ...
Gabriel Silva de Azevedo   +3 more
doaj   +1 more source

Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study

open access: yesJMIR Serious Games, 2022
Background Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can ...
J. Y. Wong   +10 more
semanticscholar   +1 more source

Serious Pervasive Games [PDF]

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay.
António Coelho   +15 more
openaire   +2 more sources

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