Results 31 to 40 of about 2,249,665 (308)

A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

open access: yesApplied Sciences, 2022
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez   +2 more
doaj   +1 more source

SherLOCKED: A Detective-themed Serious Game for Cyber Security Education [PDF]

open access: yesInternational Symposium on Human Aspects of Information Security and Assurance, 2021
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.
A. Jaffray   +2 more
semanticscholar   +1 more source

Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach

open access: yesJMIR Serious Games, 2022
BackgroundThe complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education.
Jannie Nørlev   +4 more
doaj   +1 more source

Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination

open access: yesPLoS ONE, 2021
Background Influenza is a serious global healthcare issue that is associated with between 290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a ‘serious game’ about influenza, on nursing student attitude, knowledge and ...
G. Mitchell   +4 more
semanticscholar   +1 more source

The Development of an Escape Room–Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach

open access: yesJMIR Serious Games, 2021
Background Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skills in clinical settings.
G. Terlouw   +4 more
semanticscholar   +1 more source

User training for machine learning controlled upper limb prostheses: a serious game approach

open access: yesJournal of NeuroEngineering and Rehabilitation, 2021
Background Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme.
M. Kristoffersen   +5 more
semanticscholar   +1 more source

A framework and immersive serious game for mild cognitive impairment

open access: yesMultimedia tools and applications, 2021
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation games have been proposed to supplement or replace traditional rehabilitative training by offering benefits such as improved engagement.
S. Y. Lau, H. Agius
semanticscholar   +1 more source

Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements [PDF]

open access: yesWSEAS Transactions on Computer Research, 2023
Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes.
Alexandros Gazis, E. Katsiri
semanticscholar   +1 more source

Serious Games between simulation and game. A proposal of taxonomy

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2009
The concept of Simulation refers to different spheres and has different aims. According to the area it may concern, it relates to several concepts and definitions.
Brunella Botte   +2 more
doaj   +1 more source

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

open access: yesJMIR Serious Games, 2020
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious
Caserman, Polona   +7 more
doaj   +1 more source

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