Results 31 to 40 of about 2,249,665 (308)
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez +2 more
doaj +1 more source
SherLOCKED: A Detective-themed Serious Game for Cyber Security Education [PDF]
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.
A. Jaffray +2 more
semanticscholar +1 more source
BackgroundThe complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education.
Jannie Nørlev +4 more
doaj +1 more source
Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination
Background Influenza is a serious global healthcare issue that is associated with between 290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a ‘serious game’ about influenza, on nursing student attitude, knowledge and ...
G. Mitchell +4 more
semanticscholar +1 more source
Background Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skills in clinical settings.
G. Terlouw +4 more
semanticscholar +1 more source
User training for machine learning controlled upper limb prostheses: a serious game approach
Background Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme.
M. Kristoffersen +5 more
semanticscholar +1 more source
A framework and immersive serious game for mild cognitive impairment
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation games have been proposed to supplement or replace traditional rehabilitative training by offering benefits such as improved engagement.
S. Y. Lau, H. Agius
semanticscholar +1 more source
Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements [PDF]
Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes.
Alexandros Gazis, E. Katsiri
semanticscholar +1 more source
Serious Games between simulation and game. A proposal of taxonomy
The concept of Simulation refers to different spheres and has different aims. According to the area it may concern, it relates to several concepts and definitions.
Brunella Botte +2 more
doaj +1 more source
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious
Caserman, Polona +7 more
doaj +1 more source

