Results 31 to 40 of about 4,024,882 (332)
Design and evaluation of a 3D serious game for communication learning in nursing education.
BACKGROUND Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what
C. Hara +4 more
semanticscholar +1 more source
Using Visual Programming Games to Study Novice Programmers
Enabling programmers to write correct and efficient parallel code remains an important challenge, and the prevalence of on-chip accelerators exacerbates this challenge.
Christian DeLozier, James Shey
doaj +1 more source
The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation
Digital game-based learning is a ludic approach that has evolved through the development of information and communication technologies (ICT), making the learner an active participant in the virtual learning environment instead of a mere observer.
Wissam el Machtani el Idrissi +3 more
semanticscholar +1 more source
Challenges of serious games [PDF]
Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in
B. Fernández-Manjón +3 more
openaire +3 more sources
A conceptual framework for serious games [PDF]
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the ...
Richard Crowder +7 more
core +2 more sources
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez +2 more
doaj +1 more source
BackgroundThe complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education.
Jannie Nørlev +4 more
doaj +1 more source
Cybersecurity Enhancement through Blockchain Training (CEBT) - A serious game approach
Blockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage.
Ansh Mittal +4 more
semanticscholar +1 more source
SherLOCKED: A Detective-themed Serious Game for Cyber Security Education [PDF]
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.
A. Jaffray +2 more
semanticscholar +1 more source
Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination
Background Influenza is a serious global healthcare issue that is associated with between 290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a ‘serious game’ about influenza, on nursing student attitude, knowledge and ...
G. Mitchell +4 more
semanticscholar +1 more source

