Results 71 to 80 of about 1,481,804 (297)
VirtualSign in Serious Games [PDF]
This paper presents the game developed within the VirtualSign project. This game aims to make the process of learning sign language easier and enjoyable. In the game the player can control an avatar and interact with several objects and Non-player characters in order to obtain signs. To obtain those signs the player will have to overcome challenges and
Paula Escudeiro +3 more
openaire +1 more source
The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects
Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end ...
Marierose van Dooren +4 more
doaj +1 more source
Abstract This paper examines psychologists' ethical dilemmas in immigration detention centers. Using critical psychology, border, and detention scholarship, it highlights psychologists' historical complicity in state violence, from the U.S. Enhanced Interrogation Program to current border regimes.
Francesca Esposito +6 more
wiley +1 more source
MnemonicMaker: A Serious Game for Reconstructing Bitcoin Wallet Mnemonic Phrases
Mnemonic recovery phrases are crucial for securing cryptocurrency assets, yet their memorization presents significant challenges for users. Traditional approaches to storing these phrases often compromise between security and ease of use.
George Vlahavas +2 more
doaj +1 more source
Learning Impact Evaluation of the serious game “Cultural Awareness – Afghanistan Pre-deployment” [PDF]
Attention to human factor in conducting any type of military/security operations is currently an objective of utmost importance in the context of troop training within NATO.
Alessandra Tesei +9 more
core +1 more source
Abstract Recent policy change in Massachusetts encourages schools to limit their use of exclusionary discipline to “extraordinary circumstances,” but little work has explored the opportunities and challenges of transitioning to nonpunitive practices after student substance use infractions in schools.
Kristina Conroy +6 more
wiley +1 more source
The Effect of Procedural Rhetoric and Narrative Content in a Narrative Game-Based Fear Appeal
The current study evaluates the relative contributions and interaction of procedural arguments and narrative content in health interventions. Passive health interventions often fail to make health threats relevant for a young target population.
Hendrik Engelbrecht +6 more
doaj +1 more source
An Agent Based approach to design Serious Game
Serious games are designed to train and educate learners, opening up new learning approaches like exploratory learning and situated cognition. Despite growing interest in these games, their design is still an artisan process.
Manuel Gentile +4 more
doaj +1 more source
Simulation and gaming of resource management in pediatric emergency medicine
Access blocks throughout the entire healthcare system and overcrowding issues are pervasive in many emergency departments where the coordination and strategic management of resources could be supported by serious games and simulations approaches. However,
Cevin Zhang +3 more
doaj +1 more source

