Results 91 to 100 of about 1,481,804 (297)

Serious Games Architectures and Engines

open access: yes, 2016
S.148-173The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software.
Heinrich Söbke   +3 more
core   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L.   +12 more
core   +1 more source

Shadow Infrastructures of Labour: A Case Study of Generative AI Use in Victorian Child Protection Practice

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Generative Artificial Intelligence (GenAI) tools such as ChatGPT are rapidly entering workplaces, yet their use in frontline human services remains largely undocumented and weakly regulated. Drawing on an investigation into a child protection worker's informal use of ChatGPT, this article provides insight into how GenAI is already shaping ...
Joel Robert McGregor   +3 more
wiley   +1 more source

A frame-reflective discourse analysis of serious games

open access: yes, 2016
The authors explore how framing theory and the method of frame-reflective discourse analysis provide foundations for the emerging discipline of serious games (SGs) research.
Zhou, Qiqi   +6 more
core   +1 more source

Fostering Computational Thinking skills in the Last Years of Primary School

open access: yesInternational Journal of Serious Games, 2019
The introduction of Computational Thinking (CT) in Italian compulsory schools is on the way, and there is a general need for new methodologies to support teachers’ work.
Laura Freina   +2 more
doaj   +1 more source

The Influence of Visual Recognition and Preference in Serious Game Development : A Mixed-Method Study in Nepal

open access: yes
Understanding players’ diverse visual recognition and visual preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games.
Bankler, Victor   +9 more
core   +1 more source

Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change [PDF]

open access: yes, 2017
The pressing problems of climate change and energy insecurity can both, to a degree, be addressed by improving efficiency and conservation of energy use.
Benjamin Ultan Cowley   +3 more
core   +1 more source

Children learn that material hardness is linked to atoms and bonds by playing a game: a case study

open access: yesInternational Journal of Serious Games
Recent findings show that primary school children can understand aspects of the particulate nature of matter after following formal teaching interventions.
Michael Dumin   +2 more
doaj   +1 more source

Digital games and learning mathematics: Student, teacher and parent perspectives

open access: yesInternational Journal of Serious Games, 2016
The purpose of this study was to explore the potential use of digital games in learning mathematics at secondary school level in Malaysia. Three secondary school students, three mathematics teachers and three parents were interviewed in this study.
Su Ting Yong, Peter Gates, Ian Harrison
doaj   +1 more source

Serious Games for Mobile Devices: the InTouch Project Case Study [PDF]

open access: yes, 2015
The paper presents the InTouch project and discusses design principles, implementation and evaluation of serious mobile games for the development of soft skills. 30 serious games for mobile devices were produced to be tested and evaluated during Learning
Alfredo Imbellone   +2 more
core   +1 more source

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