Results 91 to 100 of about 668,018 (288)
The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source
Editorial: Serious Games in Mental Health [PDF]
Today the use of digital technology available to inform, train and educate is ubiquitous, with everyday lives seemingly becoming immersed in technology (Howard-Jones 2011).
Clark, Johnson, Loh, Wattanasoontorn
core +1 more source
The serious game [20] will include :- Development with Unity3D (video game engine)- Artistic production : serious game identity & style guide, all 2D & 3D assets, interfaces, characters & animation, pedagogic content (video/media), assets for communication tools and marketing- Game Design (scenario, dialogue, tutorial, level design ...
Pentsiou, Vasileia +2 more
openaire +3 more sources
Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
Role-playing has long been a method in the professionalization of educators to emulate or anticipate everyday school and teaching situations. This paper introduces InCoLearn, the first multiplayer online role-playing game (RPG) developed for student ...
Charlotte Knorr, Bernd Zinn
doaj +1 more source
ABSTRACT Introduction Firearm‐related suicide rates are notably high among workers such as police officers and farmers. One risk factor is occupational access to firearms, but other occupational characteristics, such as job strain, are less understood.
Victor A. Soupene +5 more
wiley +1 more source
Videogames and open feedback systems to enhance probabilistic reasoning and engagement
This study analyzed the relationship between probabilistic reasoning, feedback type, and engagement across four sessions of an DGBL educational practice with a feedback system.
Andres Felipe Velasco Hernández +2 more
doaj +1 more source
The Play Your Process Method for Business Process-Based Digital Game Design
Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring ...
Tadeu Moreira de Classe +3 more
doaj +1 more source
Swallowing and Communication in Cockayne Syndrome: Clinical Characteristics and Management
ABSTRACT Cockayne syndrome (CS) is an ultrarare genetic disorder associated with genes encoding proteins involved in DNA repair. The clinical course of CS involves neurodevelopmental and neurodegenerative features, including swallowing and communication impairments.
Abigail M. Spoden +2 more
wiley +1 more source
Game on! a report on the interactive leisure software subsector in London [PDF]
There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete.
Cardoso, Eva +6 more
core
The Diagnosis That Arrived Decades Late: Living Without and Then With Myhre Syndrome
ABSTRACT Myhre syndrome (MIM #139210) is a rare multisystem disorder first described in 1981, characterized by short stature, neurodevelopmental delay, joint contractures, and cardiopulmonary complications. Its molecular basis, recurrent pathogenic variants in SMAD4, was not discovered until 2011. This narrative is based on a review of medical records,
Abdallah F. Elias
wiley +1 more source

