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Serious Games

IEEE Computer Graphics and Applications, 2009
This special issue showcases developments in serious games that can have an impact on future research, development, and application of computer graphics and related techniques. The articles demonstrate the games' rich potential, spanning from health and culture applications to novel interaction techniques and support for 3D player data visualization.
Tiffany Barnes   +2 more
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Serious Assessments in Serious Games

International Journal of Gaming and Computer-Mediated Simulations, 2012
In the past decade the serious games initiative has produced a number of games being used today as adjuncts to institutional training. Many of the games produced through the serious games initiative do not incorporate adaptive assessment to assure the acquisition of real-world skills from virtual training. Detailed performance assessment techniques are
Robert C. Hubal, Jamie Pina
openaire   +1 more source

The serious game

Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software, 2011
We suggest digital serious games as a means to create individualized learning environments that train social skills in parallel to the content. In cooperation with a child psychology practice we developed the collaborative and adaptive serious game weMakeWords as a prove of concept.
Ruth Barbara Demmel   +3 more
openaire   +1 more source

Serious Games 2014

Proceedings of the 22nd ACM international conference on Multimedia, 2014
The ACM First International Workshop on Serious Games was held on November 7, 2014. It was co-located with ACM's Inter-national Conference on Multimedia in Orlando. The purpose of the workshop was to bring together researchers and practitioners working on the development and use of serious games.
Wolfgang Effelsberg, Stefan Göbel 0001
openaire   +1 more source

How Serious Are Serious Games? Some Lessons From Infra-games

DiGRA Digital Library, 2005
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making andmanagement of complex infrastructures, such as utilities, ports and wind farms. The developments of the computer industry make it more attractive to add computer technology into
Bekebrede, Geertje   +4 more
openaire   +4 more sources

Serious Games Modeling

Proceedings of the 2nd international Conference on Big Data, Cloud and Applications, 2017
Recently, serious games have become a crucial strategy that is devoted to improve e-learning. Nowadays, they play an important role in attaching player and learner to learn by having fun and to retain as much pedagogical information as possible. As a result, it is necessary to extend the life cycle of an SG, enriching it with important educational ...
Chaimae Meftah   +3 more
openaire   +1 more source

Serious Rigor für Serious Games

2011
While playing is as old as the human species (Homo Ludens, Huizinga 1971), it is remarkable how little we understand about what makes people learn from playing games. In our eyes, the contribution of this chapter is threefold. Firstly, the main text discusses a variety of ways to structure all different types of games with the purpose to explain the ...
Sebastiaan Meijer, Wim Veen
openaire   +1 more source

Interaction in serious games

Proceedings of the XVII International Conference on Human Computer Interaction, 2016
In recent years, there has been a massive increase in the number of serious games (SG). While many scientific studies have focused on the benefits of such games in different application areas such as health, education or business, few have examined how design could be improved. This paper focuses on one aspect that should be considered during SG design
Rafael Prieto de Lope   +2 more
openaire   +2 more sources

Serious games for health

Entertainment Computing, 2013
Abstract Maintaining and restoring health is a basic aspect of well being. On the other hand, serious games is an emerging technology growing in importance for specialized training, taking advantage of 3D games and game engines in order to improve the realistic experience of users.
Voravika Wattanasoontorn   +3 more
openaire   +1 more source

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