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Gamification & Serious game

2016
The GSGS’17 conference is at the interface between industrial needs and original answers by highlighting the playful perspective to tackle technical, training, ecological, management and communication challenges. Bringing together the strengths of our country, this event provides a solid bridge between academia and industry through the intervention of ...
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Serious games for serious topics

eLearn, 2008
Clark Quinn, Lisa Neal
openaire   +1 more source

A serious virus, a serious game

The Lancet Infectious Diseases, 2010
The infl uenza virus has mutated once again, but this time, instead of jumping the species barrier, it has infected the digital domain. Rather than causing the usual discomfort associated with infl uenza, symptoms of this virus are more likely to include entertainment and education. Enter Killer Flu, a computer game that lets you play the part of H5N1.
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The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review

Games for Health Journal, 2023
Kayley Crebbin   +2 more
exaly  

Serious Games and Gaming

2015
This chapter studies serious games, games for education and training. First, the nature of what makes a game is discussed and a distinction drawn between games and simulation. Games are considered at multiple levels. At one level, there are games which focus on developing a physical skill, such as learning to fly a plane or carry out a surgical ...
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Stakeholder engagement in sustainable tourism planning through serious gaming

Tourism Geographies, 2021
Lidija Lalicic, Jessika Weber-Sabil
exaly  

A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support

Applied Sciences (Switzerland), 2021
Alexandru Predescu   +2 more
exaly  

Serious games

Proceedings of the 19th ACM international conference on Multimedia, 2011
openaire   +1 more source

Serious Games for Serious Change

As cities face increasing vulnerabilities due to climate change, the need for inclusive, adaptive, and participatory planning has become more urgent than ever. .. The chapter reviews several global case studies where serious games have been successfully employed to address issues such as urban flooding, heat island effects, water scarcity, and land-use
Bhola Chourasia, Janiel J. Mendoza
openaire   +1 more source

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