Results 41 to 50 of about 1,005,102 (145)

Relationship between time spent playing internet gaming apps and behavioral problems, sleep problems, alexithymia, and emotion dysregulations in children: a multicentre study

open access: yesChild and Adolescent Psychiatry and Mental Health, 2022
Background Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. We
Gellan K. Ahmed   +4 more
doaj   +1 more source

Examining immersion in a game-based experiment to study extreme behavior

open access: yesInternational Journal of Serious Games, 2022
This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances.
Rudy Boonekamp   +2 more
doaj  

Student participation in serious games design [PDF]

open access: yes, 2011
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
core  

Gaming addiction in adolescence (revisited) [PDF]

open access: yes, 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core  

Lottery gaming facility revenue reports. Revenue reports. Revenue report. Casino Revenue Reports

open access: yes, 2022
This internet resource contains reports issued throughout the year. As of December 2022, reports cover revenues at Boot Hill Casino and Resort, Kansas Star Casino and Resort, and Hollywood Casino and Resort.Monthly reports on total lottery gaming ...
Kansas Racing and Gaming Commission
core   +1 more source

The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]

open access: yesPLoS ONE, 2012
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics   +8 more
doaj   +1 more source

Nothing Like a Good Fiasco! Exploring the Potential of Tabletop Role-Playing Games (TRPGs) As Literacy Experiences

open access: yesCanadian Journal for New Scholars in Education, 2021
Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as it relates to the creation of literacy experiences.
Harrison Campbell, Andrea Madsen
doaj  

Serious games in theology

open access: yesHTS Teologiese Studies/Theological Studies, 2019
In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty.
Willem H. Oliver
doaj   +1 more source

Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives

open access: yesComputers
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general ...
Dimitrios Stamatakis   +4 more
doaj   +1 more source

Gaming Platforms for People with ASD

open access: yesJournal of Intelligence
Autism spectrum disorder (ASD) has a significant impact on a person’s social, emotional, and communication functioning. According to research, individualized instruction can significantly improve these deficits.
Irini Chaidi   +3 more
doaj   +1 more source

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