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Background Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. We
Gellan K. Ahmed +4 more
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Examining immersion in a game-based experiment to study extreme behavior
This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances.
Rudy Boonekamp +2 more
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Student participation in serious games design [PDF]
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
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Gaming addiction in adolescence (revisited) [PDF]
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
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Lottery gaming facility revenue reports. Revenue reports. Revenue report. Casino Revenue Reports
This internet resource contains reports issued throughout the year. As of December 2022, reports cover revenues at Boot Hill Casino and Resort, Kansas Star Casino and Resort, and Hollywood Casino and Resort.Monthly reports on total lottery gaming ...
Kansas Racing and Gaming Commission
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The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics +8 more
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Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as it relates to the creation of literacy experiences.
Harrison Campbell, Andrea Madsen
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In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty.
Willem H. Oliver
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Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general ...
Dimitrios Stamatakis +4 more
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Gaming Platforms for People with ASD
Autism spectrum disorder (ASD) has a significant impact on a person’s social, emotional, and communication functioning. According to research, individualized instruction can significantly improve these deficits.
Irini Chaidi +3 more
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