Results 21 to 30 of about 1,005,102 (145)
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION [PDF]
Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D
D. Anastasiou +4 more
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Serious gaming @ work : Learning job-related competencies using serious gaming [PDF]
In our rapidly changing society, formal training alone cannot meet the need for development of working individuals. For this reason, serious games increasingly are gaining interest as a potentially valuable, efficient, and effective alternative for ...
Korteling, J.E. +2 more
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An investigation on using serious gaming to study human decision-making in engineering contexts
Serious gaming is the use of games for purposes beyond entertainment. In this paper, we investigate the use of serious gaming as a tool for research into decision-making in engineering systems design.
Sean D. Vermillion +5 more
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Safety Hunting: a Serious Gaming Approach for Industrial Safety Training
Current operational safety training methods for the chemical process industry typically focus on acquiring and evaluating knowledge and technical know-how about safety measures and procedures.
Dimitrios Tzioutzios +3 more
doaj +1 more source
The use of «serious gaming» in educational work with children [PDF]
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in
Klopotova E.E., Kuznetsova T.Y.
doaj +1 more source
Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?!
In French-speaking research, the expression ‘serious gaming’ is used in English in order to refer to the practice of diverting videogames aimed at three new, functional purposes: the diffusion of message(s), training and data collection.
Alvarez, Julian, Bouko, Catherine
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The effects of a gamified approach avoidance training and verbal suggestions on food outcomes.
There is initial support for the effectiveness of approach-avoidance trainings in altering food-related health behaviors. Furthermore, outcome expectancies induced by verbal suggestions might optimize the effectiveness of these interventions, as shown in
Lemmy Schakel +6 more
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Alberta Lotteries and Gaming : Summit 1998 report : A public input process
Summarizes the Alberta Lotteries & Gaming Summit held to assess the status of gaming in the province and to determine whether any changes are needed.
Alberta Lotteries and Gaming
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Serious games for energy social science research [PDF]
This paper proposes a set of criteria for evaluation of serious games (SGs) which are intended as effective methods of engaging energy users and lowering consumption.
Jalil, L. +25 more
core +1 more source
BackgroundEmergency departments (EDs) care for many patients nearing the end of life with advanced serious illnesses. Simulation training offers an opportunity to teach physicians the interpersonal skills required to manage end-of-
Jessica Stanich +6 more
doaj +1 more source

