Results 1 to 10 of about 8,718 (114)
Serious gaming for graduates employability enhancement [PDF]
Higher Education Institutions (HEIs) are blamed for being insouciant about the business world and not efficiently steeling students with employment abilities.
Nacim Yanes +4 more
doaj +2 more sources
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review [PDF]
BackgroundSerious gaming has increasingly gained attention as a potential new component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions has been intensively researched during the past three decades ...
Koutsiana, Elisavet +5 more
doaj +2 more sources
Design-based research on teacher facilitation practices for serious gaming in formal schooling [PDF]
Serious gaming has been regarded as one of the important student-centric learning approaches in the coming decade. However, there has been a lack of in-depth discussion of the teacher role in the course of serious gaming when it is adopted in formal ...
Morris Siu Yung Jong +2 more
doaj +2 more sources
Serious Gaming for Behaviour Change: A Systematic Review
Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology.
Ramy Hammady, Sylvester Arnab
doaj +3 more sources
Maximizing the impact of e-therapy and serious gaming: Time for a paradigm shift [PDF]
Internet interventions for mental health, including serious games, online programs and apps, hold promise for increasing access to evidence-based treatments and prevention. Many such interventions have been shown to be effective and acceptable in trials;
Theresa M Fleming +17 more
doaj +2 more sources
Serious gaming towards learning of future city management [PDF]
The use of serious games as a learning tool is one of the most promising approaches. Games can deliver not only the knowledge but also strengthen skills, such as communication, collaboration and problem solving.
Jarutpong VASUTHANASUB +3 more
doaj +1 more source
Serious Game model for dyslexic children
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in ...
Zeeshan Bhatti, Naila Shabbir
doaj +1 more source
Serious Gaming for Virtual Archaeoastronomy
Many cultures worldwide have left traces of sacred architecture and monuments which often show correlation to astronomical events like solstitial sunrises. Virtual archaeology can be used to explore such orientation patterns using digital reconstructions
Georg Zotti +2 more
doaj +1 more source
Sustainability awareness in engineering design through serious gaming
Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability ...
Giulia Wally Scurati +3 more
doaj +1 more source
Connected Gaming: An Inclusive Perspective for Serious Gaming
Serious games should focus on connected gaming, which is combining the instructionist approach on having students play educational games for learning with the constructionist approach on having students make their own games for learning.
Yasmin Kafai
doaj +1 more source

