Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality-Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial. [PDF]
Background: Serious gaming is recognized as a training tool due its potential for a risk-free educational environment. There is still limited research about using serious gaming modules for emergency skills training.
Aksoy E.
europepmc +2 more sources
Factors influencing the effectiveness of serious gaming in the field of vocational orientation [PDF]
This study investigates the effectiveness of the serious game like2be, which has been developed to support the individual career orientation process of adolescents by broadening their occupational horizon.
Döring, A.K., Makarova, E., Keller, C.
core +1 more source
Creating a Virtual Training Environment for Traffic Accident Investigation for the Dubai Police Force [PDF]
Serious games are successfully applying game engines for purposes that go beyond pure entertainment However this results in a serious game being dependent on a particular game engine. This undermines the ability to keep the serious game up to date with
Bin Subaih, Ahmed
core +6 more sources
Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
BackgroundSurgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills.
IJgosse, Wouter +3 more
doaj +1 more source
Resilience Governance through Serious Energy Gaming
Physical analogies emphasizing cooperative behavior in systems are explored and integrated into so called 'serious energy games', to contribute in a better understanding, monitoring and good governance of some of the complex security issues confronting ...
Adrian V. Gheorghe, Dan V. Vamanu
doaj +1 more source
Learning Analytics im Kontext komplexer Fallsimulationen personenbezogener Dienstleistungsberufe
Der Beitrag diskutiert anhand des Forschungsprojektes Game Based Learning in Nursing – Spielerisch Lernen in authentischen, digitalen Pflegesimulationen (GaBaLEARN) die Einbindung von Learning Analytics in digitale Fallsimulationen eines Serious Games ...
Cornelia Jeremias-Pölking +6 more
doaj +1 more source
Internet gaming addiction: current perspectives [PDF]
Daria J KussPsychology Research and Behavior Management, Birmingham City University, Birmingham, UKAbstract: In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive ...
Kuss, DJ +3 more
core +1 more source
Heroes of Diabetica: Game Pembelajaran Edukasi Diabetes untuk Anak
Learning media is a tool or means used to facilitate the delivery of information, concepts, and skills in the educational process. In the healthcare industry, one prominent application of learning media is through games, especially serious games. Serious
Ahmad Fathannafi, Rahadian Kurniawan
doaj +1 more source
Collaborative virtual gaming worlds in higher education [PDF]
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi‐user virtual environments (MUVEs) and massively multi‐player online role‐playing games (MMORPGs) for collaborative learning. However, this
Paul Hollins +5 more
core +1 more source
Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to identify relevant player behaviours and performance patterns.
Wim Westera, Rob Nadolski, Hans Hummel
doaj +1 more source

