Results 11 to 20 of about 8,867 (263)

Validation of Serious Games [PDF]

open access: yesInternational Journal of Serious Games, 2015
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret.
Katinka van der Kooij   +3 more
openaire   +5 more sources

Conceptualising quality early childhood education: Learning from young children in Brazil and South Africa through creative and play‐based methods

open access: yesBritish Educational Research Journal, EarlyView., 2023
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright   +8 more
wiley   +1 more source

Serious Pervasive Games [PDF]

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay.
António Coelho   +15 more
openaire   +2 more sources

Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem [PDF]

open access: yes2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2015
Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA.
Iain Donald   +4 more
openaire   +3 more sources

Challenges of serious games [PDF]

open access: yesEAI Endorsed Transactions on Game-Based Learning, 2015
Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in
B. Fernández-Manjón   +3 more
openaire   +2 more sources

Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study

open access: yesJMIR Serious Games, 2020
BackgroundSurgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills.
IJgosse, Wouter   +3 more
doaj   +1 more source

Resilience Governance through Serious Energy Gaming

open access: yesEAI Endorsed Transactions on Energy Web, 2013
Physical analogies emphasizing cooperative behavior in systems are explored and integrated into so called 'serious energy games', to contribute in a better understanding, monitoring and good governance of some of the complex security issues confronting ...
Adrian V. Gheorghe, Dan V. Vamanu
doaj   +1 more source

Learning Analytics im Kontext komplexer Fallsimulationen personenbezogener Dienstleistungsberufe

open access: yesMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 2020
Der Beitrag diskutiert anhand des Forschungsprojektes Game Based Learning in Nursing – Spielerisch Lernen in authentischen, digitalen Pflegesimulationen (GaBaLEARN) die Einbindung von Learning Analytics in digitale Fallsimulationen eines Serious Games ...
Cornelia Jeremias-Pölking   +6 more
doaj   +1 more source

An Overview of Serious Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2014
Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of ...
Fedwa Laamarti   +2 more
openaire   +2 more sources

Heroes of Diabetica: Game Pembelajaran Edukasi Diabetes untuk Anak

open access: yesEdumatic, 2023
Learning media is a tool or means used to facilitate the delivery of information, concepts, and skills in the educational process. In the healthcare industry, one prominent application of learning media is through games, especially serious games. Serious
Ahmad Fathannafi, Rahadian Kurniawan
doaj   +1 more source

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