Serious gaming for neonatal resucitation skills maintainance
Helene A. Marshall
doaj +3 more sources
Can elementary school students really benefit from using video games at school?
Can playing video games improve expected learning outcomes for elementary school students? To address this question, we examined relationships between the knowledge and competencies that students developed through video gaming and the common core of ...
JULIEN BUGMANN
doaj
Serious gaming and virtual reality in the multimodal training of laparoscopic inguinal hernia repair: a randomized crossover study. [PDF]
Lang F +9 more
europepmc +1 more source
The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability. [PDF]
Schilt T +4 more
europepmc +1 more source
A Massive Open Online Course about serious gaming on the Coursera ...
Jansz, Jeroen; id_orcid +1 more
core +2 more sources
Effect of Serious Gaming on Speech-in-Noise Intelligibility in Adult Cochlear Implantees: A Randomized Controlled Study. [PDF]
Reynard P +7 more
europepmc +1 more source
Development and Co-design of NeuroOrb: A Novel "Serious Gaming" System Targeting Cognitive Impairment in Parkinson's Disease. [PDF]
Guglietti B +6 more
europepmc +1 more source
The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? [PDF]
IJgosse WM +3 more
europepmc +1 more source
Convergence of gambling and gaming: implications [PDF]
Gaming and gambling are beginning to converge, as illustrated by the emergence of computer games where players are paid to kill other players or survive as long as possible. Professor Mark Griffiths of the International Gaming Research Unit at Nottingham
Griffiths, MD
core
Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to coma. [PDF]
Mansoory MS +3 more
europepmc +1 more source

