Results 201 to 210 of about 2,931 (248)
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Sick Moves! Motion Parameters as Indicators of Simulator Sickness
IEEE Transactions on Visualization and Computer Graphics, 2019We explore motion parameters, more specifically gait parameters, as an objective indicator to assess simulator sickness in Virtual Reality (VR). We discuss the potential relationships between simulator sickness, immersion, and presence. We used two different camera pose (position and orientation) estimation methods for the evaluation of motion tasks in
Tobias Feigl +7 more
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Cybersickness is Not Simulator Sickness
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 1997Factor analysis of a large number of motion sickness self-reports from exposure to military flight simulators revealed three separate clusters of symptoms. Based on this analysis a symptom profile emerged for simulators where Oculomotor symptoms predominated, followed by Nausea and least by Disorientation-like symptoms.
Stanney, Kay M. +2 more
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Simulator sickness on the increase
Flight Simulation Technologies Conference and Exhibit, 1989The usefulness of innovations in simulation technology may be compromised by a poorly understood phenomenon, vit, simulator sickness. Simulator sickness refers to motion sickness-like symptoms that occur in alrcrew during and following training.
R. KENNEDY, G. ALLGOOD, M. LILIENTHAL
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Effects of Depth Cues on Simulator Sickness
Proceedings of the ImmersCom, 2007In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in ...
Nolwenn Bigoin +3 more
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The Journal of the Acoustical Society of America, 1992
Motion sickness is commonly elicited in situations involving unusual patterns of acceleration (e.g., sea sickness, space motion sickness) or sensory stimulation (e.g., optokinetic drums). Symptoms are also evoked in flight and car simulators where the experienced motion and the inertial motion of the body do not correspond. Motion sickness is now being
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Motion sickness is commonly elicited in situations involving unusual patterns of acceleration (e.g., sea sickness, space motion sickness) or sensory stimulation (e.g., optokinetic drums). Symptoms are also evoked in flight and car simulators where the experienced motion and the inertial motion of the body do not correspond. Motion sickness is now being
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The effects of display delay on simulator sickness
Displays, 2011Abstract The experience of simulator sickness (SS) during head-mounted display (HMD) exposure continues to be a problem. The aim of these two experiments was to examine the effect of delay on SS while viewing a real, live video scene via an HMD. An object search task was performed in both experiments.
Jason D. Moss +5 more
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Simulator Sickness Depends on Frequency of the Simulator Motion Mismatch: An Observation
Presence: Teleoperators and Virtual Environments, 2008In this study we describe a new approach to relate simulator sickness ratings with the main frequency component of the simulator motion mismatch, that is, the computed difference between the time histories of simulator motion and vehicle motion, respectively.
Eric L. Groen, Jelte E. Bos
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Simulation Sickness Related to Virtual Reality Driving Simulation
2017This paper reports on a study regarding the conditions that reduce simulation sickness in virtual reality driving simulation. Simulation sickness in virtual reality applications is frequent and thus poses a major obstacle in obtaining data from participants involved in these simulations.
Quinate Chioma Ihemedu-Steinke +5 more
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Effect of Motion Cues on Simulator Sickness in a Flight Simulator
2020The objective of this study is to investigate the effect of sensory conflict on the occurrence and severity of simulator sickness in a flight simulator. According to the sensory conflict theory, it is expected that providing motion cues that match the visual cues will reduce the discrepancy between the sensory inputs and thus reduce simulator sickness.
Jiwon Kim, Jihong Hwang, Taezoon Park
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