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Spatial audio conferencing system

The Journal of the Acoustical Society of America, 2010
An audio conferencing system includes sending a signal of a sound at a sound location to a listening location. The system further includes establishing a relationship between a virtual listening location and a virtual sound location. The system processes the signal to provide a sound at the listening location seeming to have an analogous relationship ...
Norman Paul Jouppi, Subramoniam N. Iyer
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Spatial Audio Rendering

2014
Complementary to non-spatialized signals and their transmission, this chapter gives an overview of the quality of rendering methods that create spatial sound. Common methods and the underlying concept of a virtual sound scene are introduced and the herewith associated quality features.
Matthias Frank   +3 more
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Audio spatial equalization system

The Journal of the Acoustical Society of America, 1992
A television receiver includes a stereo amplifier having separate bass, treble and gain controls, for driving left and right channel loudspeakers. Separate bandpass circuits supply portions of the respective channel signals for phase inversion and feed back to respective summation circuits in the outputs of the corresponding opposite channel to produce
Mark A. Scholten, Stanley R. Zachary
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Audio Spatial Environment Engine

The Journal of the Acoustical Society of America, 2011
An audio spatial environment engine is provided for converting between different formats of audio data. The audio spatial environment engine (100) allows for flexible conversion between N-channel data and M-channel data and conversion from M-channel data back to N’-channel data, where N, M, and N’ are integers and where N is not necessarily equal to N’.
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Spatial audio for telepresence

The Journal of the Acoustical Society of America, 1999
Developments in communications technology, such as audio–visual conferencing and telepresence, have created a new set of demands for audio delivery systems. In the past, a telephone handset, with its limited transducers, was adequate for simple spoken communication; however, future multiuser communication systems and immersive machine interfaces will ...
openaire   +1 more source

Spatial audio cues based surveillance audio attention model

2010 IEEE International Conference on Acoustics, Speech and Signal Processing, 2010
In this paper, we propose a bottom-up audio attention model based on spatial audio cues for unsupervised event detecting in stereo audio surveillance. Firstly, the spatial audio parameter Interaural Level Difference (ILD) is extracted to calculate and represent the attention events, which are caused by rapid moving sound source.
Bo Hang, Ruimin Hu
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Audio channel spatial translation

The Journal of the Acoustical Society of America, 2010
M audio input channels, each associated with a spatial direction, are translated to N audio output channels, each associated with a spatial direction, wherein M and N are positive whole integers, M is three or more, and N is three or more, by deriving the N audio output channels from the M audio input channels, wherein one or more of the M audio input ...
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Audio-visual event classification via spatial-temporal-audio words

2008 19th International Conference on Pattern Recognition, 2008
In this paper, we propose a generative model-based approach for audio-visual event classification. This approach is based on a new unsupervised learning method using an extended probabilistic latent semantic analysis (pLSA) model. We represent each video clip as a collection of spatial-temporal-audio words, which are generated by fusing the visual and ...
null Yu Cao   +4 more
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Spatial audio - Artificial reverberation

2023
Artificial reverberation consists of adding to a sound signal an effect that emulates the acoustical reverberation of a space. This technique is an essential component in the fields of audiovisual production, virtual reality, or video games, since it contributes to the creation of a convincing and immersive sound space.
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Delivering spatial audio

Many sounds artists are now producing their work in multi-channel digital audio, utilizing powerful audio software in very fast computers, and storing sound files on large hard drives. Some works will be played in public performance directly from computer, where multi-channel sound cards are able to deliver multiple high fidelity audio streams ...
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