Results 211 to 220 of about 19,312 (309)
Józefów site is a case study which provides a detailed record of environmental and climate changes and confirms the main traces of the landscape morphogenesis of the Late Pleistocene established in central‐eastern Europe. This study presents a multiproxy reconstruction of palaeoenvironment under variable climatic conditions from the retreat of the ...
Aleksandra Majecka +11 more
wiley +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis +3 more
wiley +1 more source
Widening siamese architectures for stereo matching. [PDF]
Brandao P, Mazomenos E, Stoyanov D.
europepmc +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
A Survey of Methods for Constructing 3D Urban Models From Point Clouds
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo +5 more
wiley +1 more source
Multi‐Spectral Gaussian Splatting with Neural Color Representation
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer +5 more
wiley +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
A QUBO Formulation of the Stereo Matching Problem for D-Wave Quantum Annealers. [PDF]
Cruz-Santos W +2 more
europepmc +1 more source
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source

