Results 91 to 100 of about 1,067 (230)

Study of the influence of slipper parameters on the power efficiency of axial piston pumps

open access: yesAdvances in Mechanical Engineering, 2018
This article presents the influence and impact of the gap between the outer and the inner diameter of the slipper on the performance of axial piston pumps.
Gaston Haidak   +3 more
doaj   +1 more source

FULL PARTICLE PIC MODELLING OF THE SURF AND SWASH ZONES [PDF]

open access: yesCoastal Engineering Proceedings, 2012
In this paper a hybrid Eulerian Lagrangian solver based on the full-particle Particle-In-Cell (PIC) method is outlined. The solver is capable of simulating incompressible free-surface flows in domains with arbitrary, free-slip, solid boundaries. The flexibility of the approach allows for simulation of wetting and drying and pooling as well as wave ...
openaire   +1 more source

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

Friction characteristics on sliding part between piston and cylinder of swash plate type piston pump (Effect of geometric shape of piston)

open access: yesNihon Kikai Gakkai ronbunshu, 2017
The friction characteristics on sliding part between piston and cylinder in a swash plate type piston pump in which improvement of the power density is demanded affect the equipment performance and the efficiency.
Kazuhiko TANAKA, Yusuke FUJITA
doaj   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

Uncertainty‐Aware Visual Analysis of Force Networks in 2D Granular Materials

open access: yesComputer Graphics Forum, EarlyView.
Abstract Uncertainty in experimental measurements makes it challenging to determine which features are intrinsic to the phenomenon and which are most stable and reliable. Granular materials, such as sand, form a complex system in which the forces between individual particles influence the material's macroscopic behavior.
M. Evers   +6 more
wiley   +1 more source

The Truth, the Whole Truth, and Nothing but the Truth: Automatic Visualization Evaluation from Reconstruction Quality

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack   +4 more
wiley   +1 more source

Home - About - Disclaimer - Privacy