Results 101 to 110 of about 12,601 (252)

Overtopping over Vertical Walls with Storm Walls on Steep Foreshores

open access: yesJournal of Marine Science and Engineering
As sea levels rise and extreme weather events become more frequent due to climate change, coastal urban areas are increasingly vulnerable to wave overtopping and flooding.
Damjan Bujak   +3 more
doaj   +1 more source

Multi‐Spectral Gaussian Splatting with Neural Color Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer   +5 more
wiley   +1 more source

Study on Temperature Characteristics of Lubrication Film of Valve Plate Pair in Axial Piston Pumps

open access: yesApplied Sciences
The film temperature distribution of the valve plate pair in axial piston pumps affects its lubrication, leakage, and friction. In order to investigate the film temperature distribution of the valve plate pair in axial piston pumps, a test platform was ...
Zhiqiang Zhang   +5 more
doaj   +1 more source

An Annular Plate Model in Arbitrary-Lagrangian-Eulerian Description for the DLR FlexibleBodies Library [PDF]

open access: yes, 2011
The bending deformation of rotating annular plates and the associated vibration behaviour is important in engineering applications which range from automotive or railway brake systems to discs that form essential components in turbomachinery.
Hartweg, Stefan   +2 more
core   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting

open access: yesComputer Graphics Forum, EarlyView.
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu   +10 more
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Modeling and control of underactuated mechanical systems: the swash mass helicopter and the swash mass pendulum

open access: yes, 2022
This thesis deals with the study of two underactuated mechanical systems, with the focus on the development of modeling techniques and nonlinear control strategies for these systems. In this regard, first, we consider a new micro helicopter, referred to as a swash mass helicopter (SMH).
openaire   +1 more source

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

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