Results 101 to 110 of about 1,067 (230)

Circles of Confidence for Multi‐Label Geometry Completion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Inside–outside classification is widely used for geometry processing tasks such as surface reconstruction, geometry completion, and calculating signed distance fields. We introduce a new integral formulation of this problem, which assigns confidence scores that points are inside or outside, given incomplete boundary geometry.
Z. Wei   +4 more
wiley   +1 more source

Motion of water and sediment due to non-breaking waves in the swash zone

open access: yesOceanologia, 2012
A long wave run-up theory is applied to the modelling of wave-induced flow velocities, sediment transport rates and bottom changes in a swash zone. First, the properties of the water tongue motion and the resulting lithodynamic response are analysed ...
Rafał Ostrowski, Jarosław Kapinski
doaj  

As‐Rigid‐As‐Possible Regularization for Implicit Surfaces

open access: yesComputer Graphics Forum, EarlyView.
Abstract Implicit surface representations have regained popularity because of their use in machine learning. A common component in optimization is regularization, penalizing the deviation of the surface from its original shape. The popular as‐rigid‐as‐possible (Arap) energy strikes a good compromise between realistic deformation behavior and efficient ...
T. Djuren   +3 more
wiley   +1 more source

Deep Learning-Based Waterline Detection Applied to Wave Period Measurement in the Nearshore Swash Zone

open access: yesRemote Sensing
This study proposes an integrated framework combining aerial photography of unmanned aerial vehicle (UAV), AI-based waterline detection, and a rigorous quality control (QC) scheme for estimating wave periods in the swash zone.
Laurence Zsu-Hsin Chuang   +2 more
doaj   +1 more source

Meshing Unsigned Distance Fields with Regular Triangulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Unsigned distance fields (UDF) are a versatile, implicit representation of geometry. They can represent surfaces that are not bounding a solid or contain points or curves that are not manifold, for example several sheets meeting along a common curve. Contouring the implicit representation, i.e. turning it into an explicit one, requires finding
M. Kohlbrenner, M. Alexa
wiley   +1 more source

CuRast: Cuda‐Based Software Rasterization for Billions of Triangles

open access: yesComputer Graphics Forum, EarlyView.
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz   +3 more
wiley   +1 more source

Frequency‐Aware Spatial‐Angular Gaussians for Efficient Global Illumination Precomputation and Real‐Time Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Precomputation and efficient approximate material models are well‐known approaches for achieving real‐time rendering with global illumination. Recent research in radiance fields and in particular 3D Gaussian Splatting has demonstrated the power of Gaussian primitives both to represent radiance and for fast optimization.
I. Shah, S. Lucas, G. Drettakis
wiley   +1 more source

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

open access: yesComputer Graphics Forum, EarlyView.
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley   +1 more source

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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