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Advance Medical Decision-Making Differs Across First- and Third-Person Perspectives
Advance healthcare decision-making presumes that a prior treatment preference expressed with sufficient mental capacity (“T1 preference”) should trump a contrary preference expressed after significant cognitive decline (“T2 preference”). This assumption is much debated in normative bioethics, but little is known about lay judgments in this domain. This
James Toomey +3 more
openaire +2 more sources
Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP).
Geoffrey Gorisse +3 more
doaj +1 more source
Merging second-person and first-person neuroscience [PDF]
Schilbach et al. contrast second-person and third-person approaches to social neuroscience. We discuss relations between second-person and first-person approaches, arguing that they cannot be studied in isolation.
Manos Tsakiris +2 more
core +1 more source
Hippocampus and retrosplenial cortex combine path integration signals for successful navigation [PDF]
The current study used fMRI in humans to examine goal-directed navigation in an open field environment. We designed a task that required participants to encode survey-level spatial information and subsequently navigate to a goal location in either first ...
Brown, Thackery I +5 more
core +3 more sources
Used as much in extreme-sports videos and professional productions as in amateur and home videos, GoPro wearable cameras have become ubiquitous in contemporary moving image culture. During its swift and ongoing rise in popularity, GoPro has also enabled the creation of new and unusual points of view, among which are “third-person images”.
openaire +3 more sources
Can't touch this: the first-person perspective provides privileged access to predictions of sensory action outcomes. [PDF]
RCUK Open Access funded. ESRC ES/J019178/1Previous studies have shown that viewing others in pain activates cortical somatosensory processing areas and facilitates the detection of tactile targets.
Bach, P, Fenton-Adams, W, Tipper, SP
core +2 more sources
Category-specific enhancement of retrieval due to field perspective [PDF]
Two memory perspectives have been distinguished: A field perspective where events are re-experienced in the first person, and an observer perspective where events are witnessed in the third person.
Abelson R. P. +2 more
core +1 more source
Disembodied perspective: Third-person images in GoPro videos
Used as much in extreme-sports videos and professional productions as in amateur and home videos, GoPro wearable cameras have become ubiquitous in contemporary moving image culture.
Philippe Bédard
doaj +1 more source
Vicarious experiences and detection accuracy while observing pain and touch: the effect of perspective taking [PDF]
In this study, we investigated the effects of observing pain and touch in others on vicarious somatosensory experiences and the detection of subtle somatosensory stimuli.
Crombez, Geert +3 more
core +2 more sources
First Person and Third Person Perspective in Virtual Reality: Analysis of Cybersickness Symptoms
Advances in technology makes it easier to gain access to the virtual world. This has led to more and more application and games being targeted towards the virtual world. But with the growing popularity of the virtual world, cybersickness has grown in popularity as well.
I Gde Agung Sri Sidhimantra +1 more
openaire +1 more source

