Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang +4 more
wiley +1 more source
Path planning for the Platonic solids on prescribed grids by edge-rolling. [PDF]
Lam NT, Howard I, Cui L.
europepmc +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Architecting three-dimensional reconfigurable matter from pop-up kirigami with programmable multistability. [PDF]
Zhou T +6 more
europepmc +1 more source
Leveraging Building Material as Part of the In-Plane Robotic Kinematic System for Collective Construction. [PDF]
Leder S +7 more
europepmc +1 more source
A Survey of Methods for Constructing 3D Urban Models From Point Clouds
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo +5 more
wiley +1 more source
Automatic tiling method for mosaic ceramic art images based on subpixel edge fitting localization and collaborative operation of multiple manipulators. [PDF]
Dong G +7 more
europepmc +1 more source
Real‐time by‐example texture synthesis and filtering using local statistics exchange
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley +1 more source
Intraoperative real-time display of 3D reconstruction models in robot-assisted partial nephrectomy. [PDF]
Miyamoto S +14 more
europepmc +1 more source

