Results 111 to 120 of about 777 (268)

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Slant submersions from almost paracontact Riemannian manifolds

open access: yesKuwait Journal of Science, 2015
In this paper, we introduce slant submersions from almost paracontact Riemannian manifoldsonto Riemannian manifolds. We give examples and investigate the geometry of foliationswhich are arisen from the definition of a Riemannian submersion.
YILMAZ GÜNDÜZALP
doaj  

Totally geodesic foliations

open access: yesJournal of Differential Geometry, 1980
Johnson, David L., Whitt, Lee B.
openaire   +3 more sources

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Impact of Ambient Conformal Vector Fields on Yamabe Solitons on Riemannian Hypersurfaces

open access: yesMathematics
We investigate Yamabe solitons on Riemannian hypersurfaces induced by conformal vector fields in Riemannian and Lorentzian manifolds, with an emphasis on the tangential component.
Norah Alshehri
doaj   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi   +5 more
wiley   +1 more source

Characterizations of Transversal Lightlike Submanifolds in Indefinite Golden Statistical Geometry

open access: yesMathematics
We investigate transversal and radical transversal lightlike submanifolds (TLSs) of indefinite golden statistical manifolds (IGSMs). Using the dual affine connections associated with statistical structures, we obtain decomposition formulas and derive ...
Md Aquib
doaj   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

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