Results 31 to 40 of about 14,595 (214)

"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]

open access: yes, 2016
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
core   +1 more source

“Nobody Is Ever Alone”: The Use of Social Media Narrative to Include the Viewer in SKAM

open access: yes, 2021
The Journal of Popular Culture, Volume 54, Issue 2, Page 232-256, April 2021.
Jill Walker Rettberg
wiley   +1 more source

Zeus – a tool for generating rule‐based serious games with gamification techniques

open access: yesIET Software, Volume 14, Issue 2, Page 88-97, April 2020., 2020
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques.
Humberto Marín-Vega   +5 more
wiley   +1 more source

Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience

open access: yesInternational Journal of Art &Design Education, Volume 39, Issue 1, Page 6-21, February 2020., 2020
Abstract The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across ...
Jeremy Kerr, Gillian Lawson
wiley   +1 more source

La licorne origami contre-attaque

open access: yesTerminal, 2013
Henry Jenkins offre une définition du transmedia storytelling en déclinant cette stratégie en sept principes, axant sa réflexion sur l’esthétique, l’économie, mais également la réception.
Henry Jenkins
doaj   +1 more source

Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos

open access: yesLa Revista Icono 14, 2016
El concepto de transmedia storytelling introducido por Henry Jenkins (2003, 2006) ha sido ampliamente desarrollado académicamente en los últimos años, popularizándose y redefiniéndose con el tiempo.
Nieves Rosendo Sánchez
doaj   +1 more source

Playing for Plot in the Lost and Portal Franchises

open access: yesEludamos, 2012
The rising prominence of transmedia storytelling in the digital era has helped to spur the intertwining of narrative and ludic media. In this presentation, I will discuss the way that gameplay and storytelling co-mingle in two very different franchises
Jason Mittell
doaj   +1 more source

Introduzione alla sezione monografica “Transmedia Storytelling/Narrazioni Transmediali”

open access: yesIperstoria, 2020
Introduzione alla sezione monografica “Transmedia Storytelling/Narrazioni Transmediali”
Anna De Biasio, Valeria Gennero
doaj   +1 more source

Events, key tool in communication strategies of tourist brands: from linearity to transmediality [PDF]

open access: yes, 2018
La presente investigación aborda el reto que plantea la utilización de eventos en la creación y desarrollo de marcas turísticas. Desde el enfoque del protagonismo absoluto del individuo, se hace un recorrido conceptual de los eventos, de los eventos 2.0,
Campillo-Alhama, Concepción   +1 more
core   +3 more sources

Valorisation d’un objet du patrimoine immatériel par l’outil transmedia : design d’une expérience participative

open access: yesRevue Française des Sciences de l’Information et de la Communication, 2017
This publication examines connections and operational complementarities evidenced by design and transmedia storytelling in connection with the valorization of a Corsican popular tale.
Don-Mathieu Santini
doaj   +1 more source

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