Results 31 to 40 of about 3,214 (201)
La licorne origami contre-attaque
Henry Jenkins offre une définition du transmedia storytelling en déclinant cette stratégie en sept principes, axant sa réflexion sur l’esthétique, l’économie, mais également la réception.
Henry Jenkins
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Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience
Abstract The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across ...
Jeremy Kerr, Gillian Lawson
wiley +1 more source
Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos
El concepto de transmedia storytelling introducido por Henry Jenkins (2003, 2006) ha sido ampliamente desarrollado académicamente en los últimos años, popularizándose y redefiniéndose con el tiempo.
Nieves Rosendo Sánchez
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Playing for Plot in the Lost and Portal Franchises
The rising prominence of transmedia storytelling in the digital era has helped to spur the intertwining of narrative and ludic media. In this presentation, I will discuss the way that gameplay and storytelling co-mingle in two very different franchises
Jason Mittell
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This publication examines connections and operational complementarities evidenced by design and transmedia storytelling in connection with the valorization of a Corsican popular tale.
Don-Mathieu Santini
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Success Story: How Storytelling Contributes to BTS’s Brand
Good storytelling is at the heart of BTS as both a brand and a band. Modern brands know that story is no longer an option, but a requirement for keeping audiences engaged.
Courtney Lazore
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The World Building Framework for Immersive Storytelling Projects [PDF]
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects.
Breuleux Yan +2 more
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From Headlines to Supply Lines: Paradoxes in the Digital News Media Supply Chain
ABSTRACT Supply chain management has traditionally focused on networks of decision‐making nodes that manage the physical flow of goods. In recent years, attention has increased to service supply chains. One underexplored example is that of news media, which has undergone a profound transformation due to digitalization.
Derek Dubois +2 more
wiley +1 more source
Moving In and Out of Reading: Teens Talking About Books, Digital Games, Social Media and Fanfiction
ABSTRACT This article examines teens' recreational reading activities as they move between books and digital media. It uses the model of connected reading to understand connections between teen reading practices and digital pastimes. Using focus group data, we draw on participants' experiences with books, fan texts, video games, and social media and ...
Amy Schoonens, Michael Dezuanni
wiley +1 more source
From subject to collaborator: Transmedia storytelling and social research
New media technologies and the narrative turn in qualitative research have expanded the methods through which we gather and share the stories of groups who have traditionally been written about by others rather than telling their own stories to reveal ...
Donna Hancox, Hancox, Donna
core +1 more source

