Results 21 to 30 of about 3,214 (201)
TRANSMEDIA STORYTELLING EDUTAINMENT EXPERIENCE IN ENGINEERING STUDIES [PDF]
[EN] Transmedia Storytelling Edutainment is a new learning paradigm that develops from the coordinated and strategic use of multiple media/platforms for the communication of a story (content), involving students in the story as prosumers (producers ...
Antonio González Sorribes +3 more
core +1 more source
In order to analyze the current situation analysis and future development plan of fitness APP, this paper analyzes the current situation of fitness APP combined with the intelligent word frequency analysis algorithm. In order to deal with the problem that the existing qPMS algorithm is very time‐consuming to discover motifs in the large DNA sequence ...
Siqiu Wang, Shengze Wang, Wei Liu
wiley +1 more source
Transmedia Stories is an experiment in multimedia publication and collaboration that explores storytelling-based research methods. With the growth of digital media, narrative is now conveyed through a range of new and ephemeral formats.
Jagoda, Patrick +2 more
core +1 more source
Relatos híbridos o transmedia storytelling : el caso de Policía del Karma [PDF]
La narrativa transmedia se ha definido como un tipo de relato en el que la historia se desarrolla a través de múltiples medios y plataformas de comunicación y en el que una parte de los consumidores juega un papel activo tanto en su creación como en sus ...
Dittus, Rubén
core +1 more source
PERANCANGAN TRANSMEDIA STORYTELLING EDUKASI BAHAYA KETERGANTUNGAN GADGET PADA ANAK
Permasalahan-permasalah yang muncul sebagai dampak negatif dari ketergantungan gadget pada anak membuat orang tua harus mulai mencari informasi dan pengetahuan sebagai referensi.
Sandi Prasetyaningsih +2 more
doaj +1 more source
The Journal of Popular Culture, Volume 55, Issue 5, Page 1144-1168, October 2022.
Katriina Heljakka
wiley +1 more source
This paper addresses the relationship between design, audiovisual production design and transmedia storytelling. Starting from multiple theoretical backgrounds involving design, we aim to explain, understand, and build possible connections between the ...
Lucas Kurz +3 more
doaj +1 more source
The Labor of Curating: Fandom, Museums, and the Value of Fan Heritage
The Journal of Popular Culture, Volume 54, Issue 2, Page 407-431, April 2021.
Philipp Dominik Keidl
wiley +1 more source
“Nobody Is Ever Alone”: The Use of Social Media Narrative to Include the Viewer in SKAM
The Journal of Popular Culture, Volume 54, Issue 2, Page 232-256, April 2021.
Jill Walker Rettberg
wiley +1 more source
Zeus – a tool for generating rule‐based serious games with gamification techniques
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques.
Humberto Marín-Vega +5 more
wiley +1 more source

