Results 111 to 120 of about 10,667,797 (206)
As large language models (LLMs) advance the machine mind of artificial intelligence (AI) to be more human-like, the dynamic impact of users’ perceptions of this mind on their engagement remains underexplored.
Qian Hu, Zhao Pan
doaj +1 more source
A growing number of enterprises are using virtual influencers on livestreaming e-commerce platforms to extend the duration for which live streamers stay online.
Siyu Pan, Zhouyao Qin, Yiwei Zhang
doaj +1 more source
Other race effect in the uncanny valley
Ayako Saneyoshi +6 more
openaire +2 more sources
Conceptual diagram of the uncanny valley in the voice field.
Adapted from “The Uncanny Valley,” by M. Mori, 1970. Conceptual diagram of the theoretical graph presented in the original uncanny valley theory. X-axis corresponds to similarity between robots and humans and y-axis corresponds to familiarity of the ...
Marino Kimura (5451971) +1 more
core +1 more source
AESTHETIC APPEAL OF ROBOTIC LIMB INTERACTIONS AND EFFECTS ON DESIGN AND FUNCTION
Prosthetic devices play an important role in rehabilitation of people with limb reduction. Although their functionality is getting closer to their human counterpart, there are some aspects regarding visual appeal that need more development.
Florin-Felix RADUICA +4 more
doaj +2 more sources
A Sociocognitive Perspective of the Uncanny Valley [PDF]
The “uncanny valley” is the effect of being ‘creeped out’ by things that are very close, but not quite, human (e.g., a ventriloquist dummy). Over the past two summers, I found that intranasal administrations of oxytocin, a hormone which affects attention
Zamani, Andre
core
The uncanny valley and the “Hello Kitty effect” in facial palliative reconstructive surgery
Marios, Papadakis +3 more
openaire +2 more sources
EEG Study of the Uncanny Valley Phenomenon
This dataset contains the EEG recordings of 30 participants in a study conducted by the IT University of Copenhagen brAIn lab, designed to investigate the origins of the Uncanny Valley phenomenon.
Play, Culture, and AI +9 more
core +1 more source
Alexander Diel, Michael Lewis 0007
openaire +1 more source

