Results 161 to 170 of about 1,347 (203)

Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion

open access: yesCognition, 2014
The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not identical to human form (Mori, 1970/2012).
Lukasz Piwek   +2 more
exaly   +5 more sources

Uncanny but not confusing: Multisite study of perceptual category confusion in the Uncanny Valley [PDF]

open access: yesComputers in Human Behavior, 2020
Android robots that resemble humans closely, but not perfectly, can provoke negative feelings of dislike and eeriness in humans (the “Uncanny Valley” effect).
Maya B Mathur   +2 more
exaly   +5 more sources

Quadruped Robots and Canine Likeness: The Uncanny Valley Effect

open access: yes2025 IEEE Conference on Artificial Intelligence (CAI)
This paper presents canine likeness features in robotic quadrupeds that influence their social perception. We adopted Contrastive Language-Image Pre-Training (CLIP), a neural network that has demonstrated signatures of the Uncanny Valley effect, to ...
Carolina Padilla Velasco   +4 more
openaire   +2 more sources
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Age-Related Differences in the Uncanny Valley Effect

Gerontology, 2020
<b><i>Background:</i></b> Due to declining birthrates and an increasing aging population, shortage of the caregiving labor force has become a global issue. Among various efforts toward the solution, introducing robotic products for assistance could provide an effective way to help older adults in their daily lives.
Yun-Chen, Tu   +2 more
openaire   +2 more sources

Exploring the Uncanny Valley Effect in Social Robotics

Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
To ensure natural communication in Human-Robot Interaction (HRI), robots' design and appearance features, e.g., like the degree of anthropomorphism and especially the expression of emotions, must be considered. In this study, we investigated how different types of robots are perceived in complex affective settings.
Nico Tschöpe   +2 more
openaire   +1 more source

The topography of the uncanny valley and individuals’ need for structure: A nonlinear mixed effects analysis

open access: yesJournal of Research in Personality, 2017
The uncanny valley hypothesis suggests that robots that closely resemble humans elicit feelings of eeriness. We focused on individual differences in the uncanny valley experience, which have been largely neglected to date. Using a mixed effects modelling
Tanja Lischetzke, Markus Appel
exaly   +2 more sources

The Uncanny Valley Effect in Zoomorphic Robots

Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
The uncanny valley effect denotes a dip in the positive relation between a robot’s human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a first online survey, a diverse group of 235 participants rated the animal likeness of 140 robots.
Diana Löffler   +2 more
openaire   +1 more source

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces

Presence: Teleoperators and Virtual Environments, 2007
Roboticists believe that people will have an unpleasant impression of a humanoid robot that has an almost, but not perfectly, realistic human appearance. This is called the uncanny valley, and is not limited to robots, but is also applicable to any type of human-like object, such as dolls, masks, facial caricatures, avatars in virtual reality, and ...
Jun'ichiro Seyama, Ruth S. Nagayama
openaire   +1 more source

Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters

2011
This paper presents a study of how exaggerated facial expression in the lower face region affects perception of emotion and the Uncanny Valley phenomenon in realistic, human-like, virtual characters. Characters communicated the six basic emotions, anger, disgust, fear, sadness and surprise with normal and exaggerated mouth movements.
Angela Tinwell   +2 more
openaire   +2 more sources

Uncanny Valley Effects on Friendship Decisions in Virtual Social Networking Service

Cyberpsychology, Behavior, and Social Networking, 2019
Drawing on the uncanny valley effects (UVE) hypothesis and related works on avatar-based interactions, this study investigates the role of UVE (i.e., a feeling of eeriness), induced by avatar realism and animacy, on the perceived trustworthiness (PT) of an avatar user, and subsequent decisions to befriend that avatar user in a virtual social networking
Mincheol Shin   +2 more
openaire   +2 more sources

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