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The Uncanny Valley Effect in Zoomorphic Robots

Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
The uncanny valley effect denotes a dip in the positive relation between a robot’s human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a first online survey, a diverse group of 235 participants rated the animal likeness of 140 robots.
Diana Löffler   +2 more
openaire   +1 more source

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces

Presence: Teleoperators and Virtual Environments, 2007
Roboticists believe that people will have an unpleasant impression of a humanoid robot that has an almost, but not perfectly, realistic human appearance. This is called the uncanny valley, and is not limited to robots, but is also applicable to any type of human-like object, such as dolls, masks, facial caricatures, avatars in virtual reality, and ...
Jun'ichiro Seyama, Ruth S. Nagayama
openaire   +1 more source

Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters

2011
This paper presents a study of how exaggerated facial expression in the lower face region affects perception of emotion and the Uncanny Valley phenomenon in realistic, human-like, virtual characters. Characters communicated the six basic emotions, anger, disgust, fear, sadness and surprise with normal and exaggerated mouth movements.
Angela Tinwell   +2 more
openaire   +3 more sources

Uncanny Valley Effects on Friendship Decisions in Virtual Social Networking Service

Cyberpsychology, Behavior, and Social Networking, 2019
Drawing on the uncanny valley effects (UVE) hypothesis and related works on avatar-based interactions, this study investigates the role of UVE (i.e., a feeling of eeriness), induced by avatar realism and animacy, on the perceived trustworthiness (PT) of an avatar user, and subsequent decisions to befriend that avatar user in a virtual social networking
Mincheol Shin   +2 more
openaire   +2 more sources

A multimodal approach to the uncanny valley effect

Proceedings of the 18th "Ergonomie et Informatique Avancée" Conference, 2023
Elodie Dabo   +3 more
openaire   +2 more sources

The Impact of the Uncanny Valley Effect on the Perception of Animated Three-Dimensional Humanlike Characters

The Computer Games Journal, 2017
The uncanny valley theory holds that when 3D animation human characters look and act almost like real humans, it causes repulsion in cinema audiences. The ‘valley’ is a dip in positivity—that is, how well-disposed audiences respond to 3D character’s lifelikeness as indicated on a graph.
Willie Bouwer, Francois Human
openaire   +1 more source

The Uncanny Valley Effect and Induced Compensatory Consumption Behavior in Language Conditions

Lecture Notes in Education Psychology and Public Media, 2023
With the gradually widespread use of personification marketing, there is the phenomenon with extensive attention, the uncanny valley effect, that people ' s familiarity for robots decreases sharply with the increase of personification degree, further leading to compensatory consumption behavior based on the self-discrepancy theory and cause the ...
openaire   +1 more source

A Multidimensional Perspective on the Uncanny Valley Effect

Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
When investigating uncanny feelings towards robots, most researchers focus solely on the dimension of human-likeness as a potential cause. In our research, we aim to broaden the understanding of the so-called uncanny valley effect by exploring the potential multidimensionality of the phenomenon: By using a mixed-embodied robot head, we are able to ...
openaire   +1 more source

Reducing the Uncanny Valley by Dehumanizing Humanoid Robots

Computers in Human Behavior, 2021
Kurt Gray   +2 more
exaly  

Two Uncanny Valleys: Re-Evaluating the Uncanny Valley Across the Full Spectrum of Real-World Human-Like Robots

Computers in Human Behavior, 2022
Ewart J de Visser   +2 more
exaly  

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