Public acceptance of cybernetic avatars in the service sector: evidence from a large-scale survey. [PDF]
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Neural responses to virtual avatars are shaped by user preference and personality traits. [PDF]
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How the Degree of Anthropomorphism of Human-like Robots Affects Users' Perceptual and Emotional Processing: Evidence from an EEG Study. [PDF]
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People with Autism Spectrum Disorder Could Interact More Easily with a Robot than with a Human: Reasons and Limits. [PDF]
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Self-dialogue with age-congruent versus age-incongruent avatars in immersive virtual reality. [PDF]
Mendes DCG, Fonseca A, Cameirão MS.
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The impact of generative AI'S information delivery methods on emotional exhaustion among bullying roles in the medical workplace. [PDF]
Deng L, Yang D, Liang G, Hu C, Zhang P.
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Nakazawa T, Shinohara N, Fukano Y.
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The impact of college students' social anxiety on human-machine trust: the mediating role of perceived intelligence and the moderating role of psychological anthropomorphism. [PDF]
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MacAction: Realistic 3D macaque body animation based on multi-camera markerless motion capture
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Human-likeness assessment for the Uncanny Valley Hypothesis
Bio-Algorithms and Med-Systems, 2017Abstract The Uncanny Valley Hypothesis (UVH, proposed in the 1970s) suggests that looking at or interacting with almost human-like artificial characters would trigger eeriness or discomfort. We studied how well subjects can assess degrees of human likeness for computer-generated characters.
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