Factors influencing single young adults' intentions to accept AI virtual companion apps based on the theory of emotional design. [PDF]
Liu T, Sun Y, Wei ZQ, Lo TY.
europepmc +1 more source
Avatar Customization and Embodiment in Virtual Reality Self-Compassion Therapy for Depressive Symptoms: Three-Part Mixed Methods Study. [PDF]
Elliott TC +4 more
europepmc +1 more source
Every "Body" Gets a Say: An Augmented Optimization Metric to Preserve Body Pose During Avatar Adaptation in Mixed/Augmented Reality. [PDF]
Watkins A, Ullal A, Sarkar N.
europepmc +1 more source
The illusion of empathy: evaluating AI-generated outputs in moments that matter. [PDF]
Dorigoni A, Giardino PL.
europepmc +1 more source
Factors influencing older adults' intention to use social chatbots: examining technology acceptance, anthropomorphism, authenticity, and artificial intelligence social interaction. [PDF]
Sou KL, Yow WQ, Lau MZY, Ouyang F.
europepmc +1 more source
GANs for digital art in entertainment: techniques, applications, and aesthetic evaluation. [PDF]
Xiaoyan Z.
europepmc +1 more source
MacAction: Realistic 3D macaque body animation based on multi-camera markerless motion capture
Martini LM +3 more
europepmc +1 more source
The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not identical to human form (Mori, 1970/2012).
Lawrie S McKay +2 more
exaly +5 more sources
Human-Likeness Assessment for the Uncanny Valley Hypothesis
Abstract The Uncanny Valley Hypothesis (UVH, proposed in the 1970s) suggests that looking at or interacting with almost human-like artificial characters would trigger eeriness or discomfort. We studied how well subjects can assess degrees of human likeness for computer-generated characters.
Pawel Lupkowski, Dagmara Dziedzic
exaly +3 more sources

