Results 131 to 140 of about 1,624 (185)
Some of the next articles are maybe not open access.

What’s Inside Unreal Engine? - A Curious Gaze!

Proceedings of the 14th Innovations in Software Engineering Conference (formerly known as India Software Engineering Conference), 2021
Game developers often use game engines to efficiently develop games and reduce effort by reusing predefined components. However, game engines are complex and difficult to comprehend to extend and integrate with other components. Unreal Engine is one of the most commonly used open-source game engine which is quite complex and involves thousands of APIs.
Vartika Agrahari, Sridhar Chimalakonda
openaire   +1 more source

Unreal Engine 4 Elemental

ACM SIGGRAPH 2012 Computer Animation Festival, 2012
Developed by Epic Games, Elemental is the first real-time demonstration showcasing its next-generation Unreal Engine 4 technology. The demo presents rendering features utilizing DirectX 11 hardware. It takes per-pixel deferred shading to the next level: energy-conserving specular highlights from area lights and shadowed reflections from emissive ...
openaire   +1 more source

Unreal Engine 4 Infiltrator demonstration

ACM SIGGRAPH 2013 Computer Animation Festival, 2013
Epic Games' Unreal Engine 4 Infiltrator real-time demonstration presents high-end rendering features, including physically based materials and lighting, full-scene HDR reflections, advanced GPU particle simulation, adaptive detail with artist-programmable tessellation and displacement, dynamically lit particles that emit and receive light, and ...
openaire   +1 more source

Integration with Unreal Engine 4

2020
Substance Painter was first widely adopted by the game industry. Substance has a well-defined workflow as well as direct integration with modern game engines such as Unreal Engine, Unity, and CryEngine. We will focus primarily on Unreal Engine as our target engine in this chapter.
openaire   +1 more source

C++ and Unreal Engine 4

2020
C++ is used in Unreal Engine 4 to create gameplay elements or modify the engine. In this chapter, you learn how to install Visual Studio for Unreal Engine. You also learn how to create C++ classes and see how they are structured.
openaire   +1 more source

Creating a tabletop game prototype in unreal engine 4

2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2018
QP_Tabletop (Quick Prototype Tabletop) is an Unreal Engine 4 project created with the purpose of simplifying the process of creating a board game prototype. It allows users to quickly mock up an idea and playtest it without spending time developing mechanics that may or may not work well with the overall game.
Adrian Drozina, Tihomir Orehovacki
openaire   +3 more sources

Importing into Unreal Engine 4

2020
In this chapter, we learn how to import the assets that we exported from Blender and Substance Painter into Unreal Engine 4.
openaire   +1 more source

Introduction to Unreal Engine 4

2020
Hello there, and welcome to this beginner’s guide to Unreal Engine 4. Throughout this book, you learn about different aspects of Unreal Engine 4, and you learn to create a sample game with the knowledge you gain. In this chapter, you learn how to download Unreal Engine through Epic Games Launcher and GitHub.
openaire   +1 more source

Working on Unreal Engine 4

2020
This chapter covers the basics of using Unreal Engine 4. We will start by launching and setting up the engine. To access Unreal Engine 4, you need to have the Epic Games Launcher installed on your PC. You can get it from the official website of Epic Games. Download the launcher for Windows or Mac, whichever platform you are using.
openaire   +1 more source

Material Setup in Unreal Engine 4

2020
In Chapter 10, we imported the textures from Substance Painter into UE4. In this chapter, we will set up materials to use them.
openaire   +1 more source

Home - About - Disclaimer - Privacy