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Creating a tabletop game prototype in unreal engine 4
2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2018QP_Tabletop (Quick Prototype Tabletop) is an Unreal Engine 4 project created with the purpose of simplifying the process of creating a board game prototype. It allows users to quickly mock up an idea and playtest it without spending time developing mechanics that may or may not work well with the overall game.
Adrian Drozina, Tihomir Orehovacki
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Importing into Unreal Engine 4
2020In this chapter, we learn how to import the assets that we exported from Blender and Substance Painter into Unreal Engine 4.
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Introduction to Unreal Engine 4
2020Hello there, and welcome to this beginner’s guide to Unreal Engine 4. Throughout this book, you learn about different aspects of Unreal Engine 4, and you learn to create a sample game with the knowledge you gain. In this chapter, you learn how to download Unreal Engine through Epic Games Launcher and GitHub.
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2020
This chapter covers the basics of using Unreal Engine 4. We will start by launching and setting up the engine. To access Unreal Engine 4, you need to have the Epic Games Launcher installed on your PC. You can get it from the official website of Epic Games. Download the launcher for Windows or Mac, whichever platform you are using.
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This chapter covers the basics of using Unreal Engine 4. We will start by launching and setting up the engine. To access Unreal Engine 4, you need to have the Epic Games Launcher installed on your PC. You can get it from the official website of Epic Games. Download the launcher for Windows or Mac, whichever platform you are using.
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Material Setup in Unreal Engine 4
2020In Chapter 10, we imported the textures from Substance Painter into UE4. In this chapter, we will set up materials to use them.
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The comparison of Unity and Unreal Engine game engines [PDF]
With the increasing popularity of computer gaming, the growth of game engines popularity comes as no surprise. The thesis shortly presents the changes that led to games as we know them today, followed by presentation of their history. The main focus is on the presentation of Unity and Unreal Engine.
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